Search found 211 matches
- Tue Jul 23, 2024 8:21 am
- Forum: Suggestions
- Topic: UI: Combat Menu Shows HP
- Replies: 0
- Views: 13185
UI: Combat Menu Shows HP
Suggestion for combat menus to show the HP of the target- approximate health without First Aid, and the exact number in parenthesis with it. Streamlines combat so you don't need to keep checking the characters tab, especially when there are a lot of characters in one location.
- Thu Mar 30, 2023 9:58 pm
- Forum: Mechanics Discussion
- Topic: Upcoming Wizard skill: Eldritch Mastery
- Replies: 16
- Views: 46401
Re: Upcoming Wizard skill: Eldritch Mastery
If Petal Storm is supposed to be anti-tank, you could buff it so it has higher armor degrade chance and reduces timed status effects by 1 minute/attack (to counteract activated effects like Master of the Flow and Defensive Stance).* Nexal Smash seems pretty weak, and also counterintuitive gameplay-w...
- Thu Mar 30, 2023 9:41 pm
- Forum: Suggestions
- Topic: Gameplay: Time-Based Defensive Buff Reduction
- Replies: 2
- Views: 4379
Gameplay: Time-Based Defensive Buff Reduction
Time-based Defensive buffs reduce in time by 1 minute/damage soaked (if a soak buff*), or 1/attack sustained that would cause a status tick (i.e. attacks from other players or titan pets). *effectively only changes Mystic Mail as of the suggestion, though other effects could be changed to Time-Based...
- Mon Mar 27, 2023 10:26 pm
- Forum: Suggestions
- Topic: Enchanting: Sharpen Vision/Tiger Claw Unlock Accuracy Enchant
- Replies: 0
- Views: 17102
Enchanting: Sharpen Vision/Tiger Claw Unlock Accuracy Enchant
Just another two possible spells that would work as prequisites for the accuracy enchantment.
- Mon Mar 27, 2023 10:12 pm
- Forum: Suggestions
- Topic: Spells: Learning Spells Increases MP Cap by 1
- Replies: 0
- Views: 16616
Spells: Learning Spells Increases MP Cap by 1
Just a small side benefit for learning spells. Some MP so you can actually use all those utility spells you learn.
- Mon Mar 20, 2023 9:50 am
- Forum: Implemented Suggestions
- Topic: UI: Hovering Over Character Names Show Factional Status
- Replies: 2
- Views: 8360
UI: Hovering Over Character Names Show Factional Status
I.e. Allied, Factionmate, Hostile. I know it's color-coded but having a reminder for what those colors mean is helpful. And also helps new players as well. Also, could have sworn this was already the case before the UI update.
- Tue Feb 21, 2023 2:20 pm
- Forum: Suggestions
- Topic: Class: T3 Transcended Turncoat
- Replies: 4
- Views: 10516
- Tue Jan 03, 2023 9:41 am
- Forum: Implemented Suggestions
- Topic: Gameplay: New Badge Grinds
- Replies: 24
- Views: 45553
Re: Gameplay: New Badge Grinds
Buffs Applied, Debuffs Applied. Can be measured in both ticks and absolute numbers, allowing for four different badge grinds.
- Sun Dec 25, 2022 6:13 am
- Forum: Mechanics Discussion
- Topic: Developer Blog: Badge and Rank Design and Changes
- Replies: 7
- Views: 27060
Re: Developer Blog: Badge and Rank Design and Changes
There's at least one more possible grind category. Setting strongholds and building fortifications could be a separate grind. Minimal XP. Not a problem. But it could still be an additional grind. Earned only with faction membership. Obviously. Setting strongholds doesn't happen enough to warrant a ...
- Sat Dec 24, 2022 10:52 pm
- Forum: Suggestions
- Topic: Skills: Reduce Cost of Cosmic Mastery
- Replies: 0
- Views: 20912
Skills: Reduce Cost of Cosmic Mastery
Reduce the cost of Cosmic Mastery to 30 CP. Helps to free up CP on battlemages, who have quite CP-intensive builds. And while we're at it, reduce the cost of Cosmic Oneness as well, given that the NC has an equivalent-cost skill that's far more powerful.