Search found 211 matches

by SignedName
Tue Jul 23, 2024 8:21 am
Forum: Suggestions
Topic: UI: Combat Menu Shows HP
Replies: 0
Views: 13185

UI: Combat Menu Shows HP

Suggestion for combat menus to show the HP of the target- approximate health without First Aid, and the exact number in parenthesis with it. Streamlines combat so you don't need to keep checking the characters tab, especially when there are a lot of characters in one location.
by SignedName
Thu Mar 30, 2023 9:58 pm
Forum: Mechanics Discussion
Topic: Upcoming Wizard skill: Eldritch Mastery
Replies: 16
Views: 46401

Re: Upcoming Wizard skill: Eldritch Mastery

If Petal Storm is supposed to be anti-tank, you could buff it so it has higher armor degrade chance and reduces timed status effects by 1 minute/attack (to counteract activated effects like Master of the Flow and Defensive Stance).* Nexal Smash seems pretty weak, and also counterintuitive gameplay-w...
by SignedName
Thu Mar 30, 2023 9:41 pm
Forum: Suggestions
Topic: Gameplay: Time-Based Defensive Buff Reduction
Replies: 2
Views: 4379

Gameplay: Time-Based Defensive Buff Reduction

Time-based Defensive buffs reduce in time by 1 minute/damage soaked (if a soak buff*), or 1/attack sustained that would cause a status tick (i.e. attacks from other players or titan pets). *effectively only changes Mystic Mail as of the suggestion, though other effects could be changed to Time-Based...
by SignedName
Mon Mar 27, 2023 10:26 pm
Forum: Suggestions
Topic: Enchanting: Sharpen Vision/Tiger Claw Unlock Accuracy Enchant
Replies: 0
Views: 17102

Enchanting: Sharpen Vision/Tiger Claw Unlock Accuracy Enchant

Just another two possible spells that would work as prequisites for the accuracy enchantment.
by SignedName
Mon Mar 27, 2023 10:12 pm
Forum: Suggestions
Topic: Spells: Learning Spells Increases MP Cap by 1
Replies: 0
Views: 16616

Spells: Learning Spells Increases MP Cap by 1

Just a small side benefit for learning spells. Some MP so you can actually use all those utility spells you learn.
by SignedName
Mon Mar 20, 2023 9:50 am
Forum: Implemented Suggestions
Topic: UI: Hovering Over Character Names Show Factional Status
Replies: 2
Views: 8360

UI: Hovering Over Character Names Show Factional Status

I.e. Allied, Factionmate, Hostile. I know it's color-coded but having a reminder for what those colors mean is helpful. And also helps new players as well. Also, could have sworn this was already the case before the UI update.
by SignedName
Tue Feb 21, 2023 2:20 pm
Forum: Suggestions
Topic: Class: T3 Transcended Turncoat
Replies: 4
Views: 10516

Re: Class: T3 Transcended Turncoat

Tadpole wrote: Wed Jan 11, 2023 5:58 amBut names? What could these beings be called? Arcane warriors? Nexal Wanderers? I'm sure there is something suitably neutral that could be utilised.
Nephilim.
by SignedName
Tue Jan 03, 2023 9:41 am
Forum: Implemented Suggestions
Topic: Gameplay: New Badge Grinds
Replies: 24
Views: 45553

Re: Gameplay: New Badge Grinds

Buffs Applied, Debuffs Applied. Can be measured in both ticks and absolute numbers, allowing for four different badge grinds.
by SignedName
Sun Dec 25, 2022 6:13 am
Forum: Mechanics Discussion
Topic: Developer Blog: Badge and Rank Design and Changes
Replies: 7
Views: 27060

Re: Developer Blog: Badge and Rank Design and Changes

There's at least one more possible grind category. Setting strongholds and building fortifications could be a separate grind. Minimal XP. Not a problem. But it could still be an additional grind. Earned only with faction membership. Obviously. Setting strongholds doesn't happen enough to warrant a ...
by SignedName
Sat Dec 24, 2022 10:52 pm
Forum: Suggestions
Topic: Skills: Reduce Cost of Cosmic Mastery
Replies: 0
Views: 20912

Skills: Reduce Cost of Cosmic Mastery

Reduce the cost of Cosmic Mastery to 30 CP. Helps to free up CP on battlemages, who have quite CP-intensive builds. And while we're at it, reduce the cost of Cosmic Oneness as well, given that the NC has an equivalent-cost skill that's far more powerful.