Two extra memes, outside of the contest, just to get them out of my mind.
Search found 108 matches
- Sat Jan 25, 2025 1:03 pm
- Forum: The Panopticon
- Topic: Memeuary 2025
- Replies: 20
- Views: 8633
- Thu Jan 16, 2025 9:05 pm
- Forum: Closed Bug Reports
- Topic: Eleven arrows did not a quiver make
- Replies: 4
- Views: 2021
Re: Eleven arrows did not a quiver make
Thirteenth Arrow sounds like an interesting name for a Skill...
- Thu Jan 16, 2025 10:22 am
- Forum: Club Jörmungandr
- Topic: Return of the Skillz Police
- Replies: 16
- Views: 41429
Re: Return of the Skillz Police
Dear Sir, you got the attention of our misfit family. Upon consideration, most of us would benefit from learning ATW. Here are our meeting notes, in case you are interested: Badziew The Eccentric build: wandering petmaster, sometimes plinking NPCs with innate bow conclusion: DOABLE details: the bow ...
- Sun Jan 05, 2025 10:14 am
- Forum: The Panopticon
- Topic: Memeuary 2025
- Replies: 20
- Views: 8633
Re: Memeuary 2025
My obligatory low-effort submission 

- Sun Nov 24, 2024 11:48 am
- Forum: Mechanics Discussion
- Topic: Mundane Weapon ideas
- Replies: 4
- Views: 7274
Re: Mundane Weapon ideas
I would like to remind you, just in case, that "new weapons" does not necessarily mean "different weapon stats". There is nothing in game code that prevents us from making a duplicate weapon type that has exactly the same stats as some existing weapon type and differs only in nam...
- Thu Aug 29, 2024 6:12 am
- Forum: Implemented Suggestions
- Topic: Gameplay: hitting a hiding player has chance to unhide
- Replies: 4
- Views: 12181
Re: Gameplay: hitting a hiding player has chance to unhide
From story perspective, a map tile is not necessarily a single, bare room where everyone can see everyone else, but instead it usually represents a larger and more complex area, full of various things (walls, plants, furniture, etc) that block line of sight -- so the narrative could as well be any o...
- Tue Jul 09, 2024 7:48 am
- Forum: Implemented Suggestions
- Topic: Gameplay: Pets should be able to contribute to boss fights
- Replies: 5
- Views: 11850
Re: Gameplay: Pets should be able to contribute to boss fights
Brainstorming ideas: - minibosses could ignore pets altogether ("a pact of mutual indifference" :D ), although I feel like it would be an imbalance in opposite direction - pets could have permanent soak or dodge bonus against minibosses - pets could target minibosses normally but easily &q...
- Sat Jun 15, 2024 9:26 am
- Forum: Implemented Suggestions
- Topic: Interface: messages start with - instead of »
- Replies: 1
- Views: 7643
Re: Interface: messages start with - instead of »
That character is technically just a page ornament (generated via CSS sorcery) and not a part of page text, that is why it is ignored by browser when copying selected text.
(Which is not an excuse, just a technical explanation of the source of the issue
)
(Which is not an excuse, just a technical explanation of the source of the issue

- Mon Jan 01, 2024 8:54 pm
- Forum: The Panopticon
- Topic: Memeuary 2024
- Replies: 16
- Views: 117463
Re: Memeuary 2024
PS> Could I please, pretty please, not get any reward, even participation prize? I just wanted to vent the meme out of my mind.
- Tue Dec 26, 2023 8:04 pm
- Forum: Suggestions Dump
- Topic: Factions - More Ranks
- Replies: 6
- Views: 20105
Re: Factions - More Ranks
My only argument against this (and, generally, against how ranks are currently displayed in game) is that when you encounter a random character from a random faction, it would be nice to be able to see at first glance if this is someone high in faction hierarchy or a freshly joined newbie. I may be ...