Search found 182 matches
- Fri Mar 28, 2025 5:14 pm
- Forum: Implemented Suggestions
- Topic: Game Mechanics (fonts) :bars increase the cost of bars/traps
- Replies: 2
- Views: 118
Re: Game Mechanics (fonts) :bars increase the cost of bars/traps
Promoted to Fixed Bug Report
- Thu Mar 27, 2025 3:10 pm
- Forum: Implemented Suggestions
- Topic: Game Mechanics (fonts) :bars increase the cost of bars/traps
- Replies: 2
- Views: 118
Game Mechanics (fonts) :bars increase the cost of bars/traps
Right now being barred at a font means it costs more to use the mp(of course) but also to unravel bars against others. Makes some sense, but it should also cost extra to place bars or traps or otherwise monkey with the pool of mop and it's users. Too much power in the hands of the font creator but :...
- Fri Feb 28, 2025 7:05 pm
- Forum: Mechanics Discussion
- Topic: Tracking Skill Playtest and Feedback
- Replies: 10
- Views: 8753
Re: Tracking Skill Playtest and Feedback
The track descriptions could pull directly from the characters footwear slot, with class defaults for bare-ass no-funners.
It should pull as the track is made so that careful.footwear management can be used to cover one's path.
It should pull as the track is made so that careful.footwear management can be used to cover one's path.
- Thu Jan 30, 2025 8:08 pm
- Forum: Mechanics Discussion
- Topic: B5 to B6 Pain Points
- Replies: 16
- Views: 12931
Re: B5 to B6 Pain Points
1.) Spawn plane priority. It feels like many skills and choices that feed in to this, but then most of them get overridden by what, pact use and faction alignment? Even when using one of the skills that supposedly override? I can't even figure out why my characters appear where they do half the time...
- Wed Jan 15, 2025 1:37 pm
- Forum: The Panopticon
- Topic: Memeuary 2025
- Replies: 20
- Views: 8432
- Tue Jan 14, 2025 7:54 pm
- Forum: The Panopticon
- Topic: Newspapers: B5 Edition
- Replies: 131
- Views: 431688
Re: Newspapers: B5 Edition
Top Punching Bags (Breath) Character Damage Taken 1.) Zata'hur 320,554 2.) Liberia Crystal 242,987 3.) your doppelgänger 184,624 4.) Quacking Skellington 183,252 5.) Plum 175,527 6.) Casper Pillar 173,473 7.) Elska Skapraun 173,103 8.) Balrog 161,815 9.) Spinosaurus 160,318 10.) Slaan 158,510 Top Mi...
- Fri Nov 22, 2024 2:31 am
- Forum: Suggestions
- Topic: Gameplay: Morality System Overhaul
- Replies: 4
- Views: 11764
Re: Gameplay: Morality System Overhaul
Take infusion. Go ahead, take it. But as it is the mechanism by which the breath winner is measured. Neutrality never had a chance. And not only for the aforementioned reasons, get this: Neutral classes are the most popular choices so you might expect in general that it would stand a decent chance a...
- Mon Nov 18, 2024 7:54 pm
- Forum: The Panopticon
- Topic: A map de-mist-ifying the Haunted Mansion's hedge maze portals
- Replies: 4
- Views: 2158
Re: A map de-mist-ifying the Haunted Mansion's hedge maze portals
The minibosses there respawn literally ten seconds after they're defeated, so doing so is only doing a favor to other players. If not culled for too long, the minibosses tend to wander off and you can never find the one you want. Harvester of Souls: northeast (" Her presence is announced by a ...
- Mon Nov 18, 2024 12:23 am
- Forum: Mechanics Discussion
- Topic: Mundane Weapon ideas
- Replies: 4
- Views: 6304
Re: Mundane Weapon ideas
Do British angry mobs carry flashlights?
- Sun Oct 27, 2024 3:21 am
- Forum: Suggestions
- Topic: Gameplay: Morality System Overhaul
- Replies: 4
- Views: 11764
Gameplay: Morality System Overhaul
I think Morality is a Good alignment concept that shouldn't intrude on characters who are not involved in Goodness so much. It makes total sense for angels and neutral-class angel wannabes to have the system that exists. There is a whole Nexus full of things that are fun and possible but you SHOULD ...