Search found 182 matches

by Thenixon
Thu Mar 27, 2025 3:10 pm
Forum: Implemented Suggestions
Topic: Game Mechanics (fonts) :bars increase the cost of bars/traps
Replies: 2
Views: 118

Game Mechanics (fonts) :bars increase the cost of bars/traps

Right now being barred at a font means it costs more to use the mp(of course) but also to unravel bars against others. Makes some sense, but it should also cost extra to place bars or traps or otherwise monkey with the pool of mop and it's users. Too much power in the hands of the font creator but :...
by Thenixon
Fri Feb 28, 2025 7:05 pm
Forum: Mechanics Discussion
Topic: Tracking Skill Playtest and Feedback
Replies: 10
Views: 8753

Re: Tracking Skill Playtest and Feedback

The track descriptions could pull directly from the characters footwear slot, with class defaults for bare-ass no-funners.

It should pull as the track is made so that careful.footwear management can be used to cover one's path.
by Thenixon
Thu Jan 30, 2025 8:08 pm
Forum: Mechanics Discussion
Topic: B5 to B6 Pain Points
Replies: 16
Views: 12931

Re: B5 to B6 Pain Points

1.) Spawn plane priority. It feels like many skills and choices that feed in to this, but then most of them get overridden by what, pact use and faction alignment? Even when using one of the skills that supposedly override? I can't even figure out why my characters appear where they do half the time...
by Thenixon
Wed Jan 15, 2025 1:37 pm
Forum: The Panopticon
Topic: Memeuary 2025
Replies: 20
Views: 8432

Re: Memeuary 2025

Image
by Thenixon
Tue Jan 14, 2025 7:54 pm
Forum: The Panopticon
Topic: Newspapers: B5 Edition
Replies: 131
Views: 431688

Re: Newspapers: B5 Edition

Top Punching Bags (Breath) Character Damage Taken 1.) Zata'hur 320,554 2.) Liberia Crystal 242,987 3.) your doppelgänger 184,624 4.) Quacking Skellington 183,252 5.) Plum 175,527 6.) Casper Pillar 173,473 7.) Elska Skapraun 173,103 8.) Balrog 161,815 9.) Spinosaurus 160,318 10.) Slaan 158,510 Top Mi...
by Thenixon
Fri Nov 22, 2024 2:31 am
Forum: Suggestions
Topic: Gameplay: Morality System Overhaul
Replies: 4
Views: 11764

Re: Gameplay: Morality System Overhaul

Take infusion. Go ahead, take it. But as it is the mechanism by which the breath winner is measured. Neutrality never had a chance. And not only for the aforementioned reasons, get this: Neutral classes are the most popular choices so you might expect in general that it would stand a decent chance a...
by Thenixon
Mon Nov 18, 2024 7:54 pm
Forum: The Panopticon
Topic: A map de-mist-ifying the Haunted Mansion's hedge maze portals
Replies: 4
Views: 2158

Re: A map de-mist-ifying the Haunted Mansion's hedge maze portals

The minibosses there respawn literally ten seconds after they're defeated, so doing so is only doing a favor to other players. If not culled for too long, the minibosses tend to wander off and you can never find the one you want. Harvester of Souls: northeast (" Her presence is announced by a ...
by Thenixon
Mon Nov 18, 2024 12:23 am
Forum: Mechanics Discussion
Topic: Mundane Weapon ideas
Replies: 4
Views: 6304

Re: Mundane Weapon ideas

Do British angry mobs carry flashlights?
by Thenixon
Sun Oct 27, 2024 3:21 am
Forum: Suggestions
Topic: Gameplay: Morality System Overhaul
Replies: 4
Views: 11764

Gameplay: Morality System Overhaul

I think Morality is a Good alignment concept that shouldn't intrude on characters who are not involved in Goodness so much. It makes total sense for angels and neutral-class angel wannabes to have the system that exists. There is a whole Nexus full of things that are fun and possible but you SHOULD ...