Search found 41 matches

by Nova
Sat Nov 19, 2022 12:14 am
Forum: Mechanics Discussion
Topic: Outer Planes?
Replies: 10
Views: 24948

Re: Outer Planes?

I love Purgatorio because of the three it actually has some unique lore behind it that makes it interesting. It also appeals to my hermitous nature because I can sit somewhere remote and no one will wander by and murder me like they will everywhere else. Mechanically I don't like how it favors demon...
by Nova
Thu Sep 08, 2022 5:26 am
Forum: Mechanics Discussion
Topic: Badges, ranks, The Grind: A discussion
Replies: 26
Views: 79793

Re: Badges, ranks, The Grind: A discussion

I would like to say, if more overall badges will count towards rank eligibility, that drastically reduces the difference between veterans and newbies even if they remain based on career badges. Especially given how much exp it takes to rank up in the first place: By the time they've gotten enough ex...
by Nova
Sat Aug 20, 2022 5:30 am
Forum: Mechanics Discussion
Topic: `So you're saying we should buff IB`
Replies: 14
Views: 25384

Re: `So you're saying we should buff IB`

A lot of the new player experience now is tied to your faction, and getting killed as a Mortal strands you (potentially) on the other side of Cordillera where it'll take your whole AP cycle to get back to your stronghold. We wanted to add a thing (and did in the past) where Mortals always respawn c...
by Nova
Sat Aug 20, 2022 2:35 am
Forum: Mechanics Discussion
Topic: `So you're saying we should buff IB`
Replies: 14
Views: 25384

Re: `So you're saying we should buff IB`

Regarding spell costs, the idea was to make casting spells from memory less/not worth it but charging gems worth it, such that spells would be a sort of "mid point" between weapons and innates. The goal was for it to be a thing you'd prep in advance instead of just running in and killing 5...
by Nova
Tue Aug 09, 2022 1:11 am
Forum: The Panopticon
Topic: [Forum Event] MAD LIBS BLITZ!
Replies: 18
Views: 28485

Re: [Forum Event] MAD LIBS BLITZ!

may as well move mine here. You are standing inside of [there, you realize]. There is a [someone who is just like you]. It is [trying to make history]. There are [no one to judge the right from wrong]. Bright [guards are down I think we'll both agree]. Countless [violence]. The [violence breeds more...
by Nova
Mon Jul 18, 2022 7:22 pm
Forum: The Panopticon
Topic: What did your character do today?
Replies: 163
Views: 2053996

Re: What did your character do today?

Giraffe has spoken. - Using your knowledge and tools, you carefully reconnect this area to the power grid. However, it seems as though the power to the neighborhood remains out. You gain 8 Experience Points! (2022-07-18 19:19:22). - You step inside College Way Hydropower. (2022-07-18 19:19:34). - Yo...
by Nova
Mon Jun 20, 2022 5:35 pm
Forum: Implemented Suggestions
Topic: Allow Transmutation of Crafting Components
Replies: 4
Views: 8217

Re: Allow Transmutation of Crafting Components

Making crafting a lot better was one of the main goals I had when applying to join the dev team, as even before this breath it was deeply unsatisfying to play a dedicated crafter. I definitely think this sort of thing would help, though I'd probably allow certain crafting components to work as both ...
by Nova
Sat Jun 11, 2022 3:03 am
Forum: Suggestions
Topic: [Skill] Seal Magic sealing other people's items
Replies: 4
Views: 5689

Re: [Skill] Seal Magic sealing other people's items

Perhaps the bonus should be always on enchants, because otherwise how is my feral enchanter going to get enough mana to activate the enchants, dingus p-potions? *sweats* people activate enchants with potions right? How is my feral enchanter going to get enough mana to make potions. Also, no, I'm pr...
by Nova
Fri Jun 10, 2022 7:05 pm
Forum: Suggestions
Topic: [Skill] Seal Magic sealing other people's items
Replies: 4
Views: 5689

Re: [Skill] Seal Magic sealing other people's items

Perhaps the bonus should be always on enchants, because otherwise how is my feral enchanter going to get enough mana to activate the enchants, dingus
by Nova
Mon Jun 06, 2022 2:37 am
Forum: Implemented Suggestions
Topic: [Skills] Archmage Defiance and Spell turning (wizard endgame spoilers)
Replies: 1
Views: 5273

[Skills] Archmage Defiance and Spell turning (wizard endgame spoilers)

Simple suggestion, have the council of keys policies of defy stygia and defy elysium allow archmages to turn tainted and sanctified spells, respectively.