Search found 41 matches
- Sat Nov 19, 2022 12:14 am
- Forum: Mechanics Discussion
- Topic: Outer Planes?
- Replies: 10
- Views: 24948
Re: Outer Planes?
I love Purgatorio because of the three it actually has some unique lore behind it that makes it interesting. It also appeals to my hermitous nature because I can sit somewhere remote and no one will wander by and murder me like they will everywhere else. Mechanically I don't like how it favors demon...
- Thu Sep 08, 2022 5:26 am
- Forum: Mechanics Discussion
- Topic: Badges, ranks, The Grind: A discussion
- Replies: 26
- Views: 79793
Re: Badges, ranks, The Grind: A discussion
I would like to say, if more overall badges will count towards rank eligibility, that drastically reduces the difference between veterans and newbies even if they remain based on career badges. Especially given how much exp it takes to rank up in the first place: By the time they've gotten enough ex...
- Sat Aug 20, 2022 5:30 am
- Forum: Mechanics Discussion
- Topic: `So you're saying we should buff IB`
- Replies: 14
- Views: 25384
Re: `So you're saying we should buff IB`
A lot of the new player experience now is tied to your faction, and getting killed as a Mortal strands you (potentially) on the other side of Cordillera where it'll take your whole AP cycle to get back to your stronghold. We wanted to add a thing (and did in the past) where Mortals always respawn c...
- Sat Aug 20, 2022 2:35 am
- Forum: Mechanics Discussion
- Topic: `So you're saying we should buff IB`
- Replies: 14
- Views: 25384
Re: `So you're saying we should buff IB`
Regarding spell costs, the idea was to make casting spells from memory less/not worth it but charging gems worth it, such that spells would be a sort of "mid point" between weapons and innates. The goal was for it to be a thing you'd prep in advance instead of just running in and killing 5...
- Tue Aug 09, 2022 1:11 am
- Forum: The Panopticon
- Topic: [Forum Event] MAD LIBS BLITZ!
- Replies: 18
- Views: 28485
Re: [Forum Event] MAD LIBS BLITZ!
may as well move mine here. You are standing inside of [there, you realize]. There is a [someone who is just like you]. It is [trying to make history]. There are [no one to judge the right from wrong]. Bright [guards are down I think we'll both agree]. Countless [violence]. The [violence breeds more...
- Mon Jul 18, 2022 7:22 pm
- Forum: The Panopticon
- Topic: What did your character do today?
- Replies: 163
- Views: 2053996
Re: What did your character do today?
Giraffe has spoken. - Using your knowledge and tools, you carefully reconnect this area to the power grid. However, it seems as though the power to the neighborhood remains out. You gain 8 Experience Points! (2022-07-18 19:19:22). - You step inside College Way Hydropower. (2022-07-18 19:19:34). - Yo...
- Mon Jun 20, 2022 5:35 pm
- Forum: Implemented Suggestions
- Topic: Allow Transmutation of Crafting Components
- Replies: 4
- Views: 8217
Re: Allow Transmutation of Crafting Components
Making crafting a lot better was one of the main goals I had when applying to join the dev team, as even before this breath it was deeply unsatisfying to play a dedicated crafter. I definitely think this sort of thing would help, though I'd probably allow certain crafting components to work as both ...
- Sat Jun 11, 2022 3:03 am
- Forum: Suggestions
- Topic: [Skill] Seal Magic sealing other people's items
- Replies: 4
- Views: 5689
Re: [Skill] Seal Magic sealing other people's items
Perhaps the bonus should be always on enchants, because otherwise how is my feral enchanter going to get enough mana to activate the enchants, dingus p-potions? *sweats* people activate enchants with potions right? How is my feral enchanter going to get enough mana to make potions. Also, no, I'm pr...
- Fri Jun 10, 2022 7:05 pm
- Forum: Suggestions
- Topic: [Skill] Seal Magic sealing other people's items
- Replies: 4
- Views: 5689
Re: [Skill] Seal Magic sealing other people's items
Perhaps the bonus should be always on enchants, because otherwise how is my feral enchanter going to get enough mana to activate the enchants, dingus
- Mon Jun 06, 2022 2:37 am
- Forum: Implemented Suggestions
- Topic: [Skills] Archmage Defiance and Spell turning (wizard endgame spoilers)
- Replies: 1
- Views: 5273
[Skills] Archmage Defiance and Spell turning (wizard endgame spoilers)
Simple suggestion, have the council of keys policies of defy stygia and defy elysium allow archmages to turn tainted and sanctified spells, respectively.