Search found 101 matches
- Mon Apr 08, 2024 6:55 pm
- Forum: Closed Bug Reports
- Topic: Arena Char missing CP
- Replies: 3
- Views: 16616
Re: Arena Char missing CP
Bump again that I beleaf I am missing 20 CP. And Near's CP checker confirms!! Actually it says I'm missing 25. But that's probably badge weirdness.
- Sat Mar 30, 2024 4:35 pm
- Forum: Closed Bug Reports
- Topic: Wonky Lodestone Targeting
- Replies: 1
- Views: 7946
Wonky Lodestone Targeting
My (friend's) lodestones are deflecting faction area effects but not non-faction area effects. This is the opposite of what we want! Eg this interaction - - Terraplane spoke words of mystic power and traced eldritch shapes into the air. A burst of warmth rushed through the area as they finished the ...
- Thu Mar 28, 2024 9:20 pm
- Forum: Club Jörmungandr
- Topic: EXPEDITION to Carousel station! & PH Welcome Center DMZ!
- Replies: 8
- Views: 31155
Re: EXPEDITION to Carousel station! & PH Welcome Center DMZ!
I KNEW IT WAS YOU EMMI
- Tue Dec 05, 2023 3:59 pm
- Forum: Implemented Suggestions
- Topic: Interface: XP counter
- Replies: 1
- Views: 71437
Interface: XP counter
Coming in hot with more XP cap suggestions.
Put a number in the UI of how much XP you can gain before you hit cap. For more visibility so you don't have to guess or scroll your message log looking at timestamps.
Put a number in the UI of how much XP you can gain before you hit cap. For more visibility so you don't have to guess or scroll your message log looking at timestamps.
- Wed Nov 29, 2023 5:00 pm
- Forum: Implemented Suggestions
- Topic: Gameplay: XP limit should per 22 hours
- Replies: 5
- Views: 21912
Re: Gameplay: XP limit should per 22 hours
It trickles down!!!
- Tue Nov 28, 2023 9:50 pm
- Forum: Implemented Suggestions
- Topic: Gameplay: XP limit should per 22 hours
- Replies: 5
- Views: 21912
Gameplay: XP limit should per 22 hours
For the same reason as alt-interactions. So if you play once a day and hit the cap you don't have to watch your clock for when you can play again.
- Fri Oct 06, 2023 8:07 pm
- Forum: Suggestions
- Topic: Acceptable Sacrifice always takes twice the hp selected, regardless of how much is healed.
- Replies: 6
- Views: 16921
Re: Acceptable Sacrifice always takes twice the hp selected, regardless of how much is healed.
It failed. The goose is loose once more.
- Thu Oct 05, 2023 6:27 pm
- Forum: Closed Bug Reports
- Topic: Arena Char missing CP
- Replies: 3
- Views: 16616
Re: Arena Char missing CP
Smol bump.
- Thu Oct 05, 2023 5:06 pm
- Forum: Suggestions
- Topic: Acceptable Sacrifice always takes twice the hp selected, regardless of how much is healed.
- Replies: 6
- Views: 16921
Re: Acceptable Sacrifice always takes twice the hp selected, regardless of how much is healed.
You say that like it's a bad thing!!
- Thu Oct 05, 2023 2:20 am
- Forum: Implemented Suggestions
- Topic: NPCs shouldn't infuse
- Replies: 9
- Views: 37321
Re: NPCs shouldn't infuse
Also even if they were equal it's the PRINCIPLE of the thing.