Search found 57 matches
- Sat Mar 29, 2025 3:57 pm
- Forum: Suggestions
- Topic: Skill: Favour of Gnak upgrade
- Replies: 6
- Views: 3539
Re: Skill: Favour of Gnak upgrade
Recommend not requiring the WM to remain in the same neighborhood as like you said this can make them more easily trackable and is a nerf to the skill. Those with tracking can still track the WM of course. I think that 9 classes (ES, NC, rev, elementalist, WM, IB, DH, seraph, overlord or Stygian DOs...
- Sat Mar 22, 2025 4:56 pm
- Forum: Suggestions
- Topic: Nether Graft: Additional ability to make a pet feral
- Replies: 7
- Views: 14382
Re: Nether Graft: Additional ability to make a pet feral
Wanted to bring this back up, in context with another suggestion made recently to allow tentacles to avoid pet decay with a certain higher-tier skill. I think that the ability to release pets to be feral would give the class a more distinctive role, make sessions more fun for WMs/Redeemed/hunters/pl...
- Sat Mar 22, 2025 4:50 pm
- Forum: Suggestions
- Topic: Skill: Favour of Gnak upgrade
- Replies: 6
- Views: 3539
Re: Skill: Favour of Gnak upgrade
I support this evolution of WM as a class that creates more permanent additions to the landscape. Would give the game more interactivity and player-based dynamic content. I recommend it just as an addition to the existing skill (vs. requiring additional CP investment). With quick mutations already b...
- Wed Mar 19, 2025 1:53 am
- Forum: Implemented Suggestions
- Topic: Gameplay: There is no return from Purgatorio
- Replies: 2
- Views: 636
Re: Gameplay: There is no return from Purgatorio
Just for fun, what about a tweak where one alt per player can opt into a biweekly Battle Royale in Purgatorio. Show up with whatever loadout you want, but you can't leave until you die or it hits the end of the two weeks. Winner is whichever survivor has most kills, with various tiebreaks (e.g. most...
- Sat Feb 08, 2025 3:38 am
- Forum: Mechanics Discussion
- Topic: B5 to B6 Pain Points
- Replies: 16
- Views: 13405
Re: B5 to B6 Pain Points
Pain Point #1: - Too hard to interact people across time and distance in the Nexus, and give them reasons to communicate with each other. Most AP cycles feel empty, aside from what we were doing 15 years ago in NW (talking in strongholds, raiding, playing hide and seek but when the game had many mor...
- Tue Jan 14, 2025 1:34 pm
- Forum: The Panopticon
- Topic: Memeuary 2025
- Replies: 20
- Views: 8490
- Sun Oct 06, 2024 12:48 am
- Forum: Bug Reporting
- Topic: Wyrm Master Imps/Tentacles behaving strangely in raid
- Replies: 1
- Views: 3119
Re: Wyrm Master Imps/Tentacles behaving strangely in raid
Fysa - Wraiths started ignoring pets around the same time.
- Sat Jul 13, 2024 2:08 pm
- Forum: Suggestions Dump
- Topic: Return Stygian fury damage to previous and buff EM
- Replies: 0
- Views: 12550
Return Stygian fury damage to previous and buff EM
When pariahs with Stygian fury (but not explosive Murder) exploded, they were doing up to 30 damage per char. This was recently brought up and patched out so that now they will max out at half that, per the wiki. I recommend that we revert the change since the results of the inadvertent higher damag...
- Thu Jun 06, 2024 9:34 pm
- Forum: Suggestions
- Topic: Nether Graft: Additional ability to make a pet feral
- Replies: 7
- Views: 14382
Re: Nether Graft: Additional ability to make a pet feral
Great point! Redeemed are a counter to this on the good side… this could gives in depth gameplay where if either sides hunters/raiders manage to kill WM and Redeemed then it also helps prevent them from turning (or creating) pets. Another idea that came up in the pet remaster discussion was to have ...
- Thu Jun 06, 2024 1:33 am
- Forum: Suggestions
- Topic: Wraiths (escaped) report kills to their former owner
- Replies: 1
- Views: 7274
Wraiths (escaped) report kills to their former owner
Suggestion: When wraiths escape and later kill someone, the original lich that summoned them should get a notification, similar to Redeemed when a reforged pet kills something.