Search found 57 matches

by Stretch
Sat Mar 29, 2025 3:57 pm
Forum: Suggestions
Topic: Skill: Favour of Gnak upgrade
Replies: 6
Views: 3539

Re: Skill: Favour of Gnak upgrade

Recommend not requiring the WM to remain in the same neighborhood as like you said this can make them more easily trackable and is a nerf to the skill. Those with tracking can still track the WM of course. I think that 9 classes (ES, NC, rev, elementalist, WM, IB, DH, seraph, overlord or Stygian DOs...
by Stretch
Sat Mar 22, 2025 4:56 pm
Forum: Suggestions
Topic: Nether Graft: Additional ability to make a pet feral
Replies: 7
Views: 14382

Re: Nether Graft: Additional ability to make a pet feral

Wanted to bring this back up, in context with another suggestion made recently to allow tentacles to avoid pet decay with a certain higher-tier skill. I think that the ability to release pets to be feral would give the class a more distinctive role, make sessions more fun for WMs/Redeemed/hunters/pl...
by Stretch
Sat Mar 22, 2025 4:50 pm
Forum: Suggestions
Topic: Skill: Favour of Gnak upgrade
Replies: 6
Views: 3539

Re: Skill: Favour of Gnak upgrade

I support this evolution of WM as a class that creates more permanent additions to the landscape. Would give the game more interactivity and player-based dynamic content. I recommend it just as an addition to the existing skill (vs. requiring additional CP investment). With quick mutations already b...
by Stretch
Wed Mar 19, 2025 1:53 am
Forum: Implemented Suggestions
Topic: Gameplay: There is no return from Purgatorio
Replies: 2
Views: 636

Re: Gameplay: There is no return from Purgatorio

Just for fun, what about a tweak where one alt per player can opt into a biweekly Battle Royale in Purgatorio. Show up with whatever loadout you want, but you can't leave until you die or it hits the end of the two weeks. Winner is whichever survivor has most kills, with various tiebreaks (e.g. most...
by Stretch
Sat Feb 08, 2025 3:38 am
Forum: Mechanics Discussion
Topic: B5 to B6 Pain Points
Replies: 16
Views: 13405

Re: B5 to B6 Pain Points

Pain Point #1: - Too hard to interact people across time and distance in the Nexus, and give them reasons to communicate with each other. Most AP cycles feel empty, aside from what we were doing 15 years ago in NW (talking in strongholds, raiding, playing hide and seek but when the game had many mor...
by Stretch
Tue Jan 14, 2025 1:34 pm
Forum: The Panopticon
Topic: Memeuary 2025
Replies: 20
Views: 8490

Re: Memeuary 2025

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ANJI_THE_GOD.png (99.48 KiB) Viewed 2750 times
by Stretch
Sun Oct 06, 2024 12:48 am
Forum: Bug Reporting
Topic: Wyrm Master Imps/Tentacles behaving strangely in raid
Replies: 1
Views: 3119

Re: Wyrm Master Imps/Tentacles behaving strangely in raid

Fysa - Wraiths started ignoring pets around the same time.
by Stretch
Sat Jul 13, 2024 2:08 pm
Forum: Suggestions Dump
Topic: Return Stygian fury damage to previous and buff EM
Replies: 0
Views: 12550

Return Stygian fury damage to previous and buff EM

When pariahs with Stygian fury (but not explosive Murder) exploded, they were doing up to 30 damage per char. This was recently brought up and patched out so that now they will max out at half that, per the wiki. I recommend that we revert the change since the results of the inadvertent higher damag...
by Stretch
Thu Jun 06, 2024 9:34 pm
Forum: Suggestions
Topic: Nether Graft: Additional ability to make a pet feral
Replies: 7
Views: 14382

Re: Nether Graft: Additional ability to make a pet feral

Great point! Redeemed are a counter to this on the good side… this could gives in depth gameplay where if either sides hunters/raiders manage to kill WM and Redeemed then it also helps prevent them from turning (or creating) pets. Another idea that came up in the pet remaster discussion was to have ...
by Stretch
Thu Jun 06, 2024 1:33 am
Forum: Suggestions
Topic: Wraiths (escaped) report kills to their former owner
Replies: 1
Views: 7274

Wraiths (escaped) report kills to their former owner

Suggestion: When wraiths escape and later kill someone, the original lich that summoned them should get a notification, similar to Redeemed when a reforged pet kills something.