Search found 1119 matches
- Wed Nov 13, 2024 3:39 am
- Forum: Announcements
- Topic: Patch Notes - 2024 November 12
- Replies: 0
- Views: 1588
Patch Notes - 2024 November 12
Game Mechanics Requesting a Blessing from an Advocate or Relic no longer costs AP. Oils of the corresponding element may now be spent as Enchanting resources, if the appropriate Potion is not present in the enchanter's inventory. If both are present, the Potion will be spent first. Attacking a Hidd...
- Tue Oct 29, 2024 7:59 pm
- Forum: Implemented Suggestions
- Topic: Gameplay: hitting a hiding player has chance to unhide
- Replies: 4
- Views: 10450
Re: Gameplay: hitting a hiding player has chance to unhide
Someone (inside dev channels, so I'll keep it anonymous but repost here) noted that a good mechanism for this would be to not remove hiding, but have a chance to add the target to the roster of characters "found" by bystanders who haven't found them already. So you hit a hiding character ...
- Tue Oct 15, 2024 7:41 pm
- Forum: Closed Bug Reports
- Topic: Electrified Clockwork Blade
- Replies: 1
- Views: 3427
Re: Electrified Clockwork Blade
I wasn't able to reproduce this - the button to remove the electrification appears as normal for my test character. There was an edge case where dropping out of angel morality would leave you with the status and no turnoff option, so that'll be fixed for the next patch. I don't think that's what hap...
- Sat Oct 12, 2024 4:50 am
- Forum: Closed Bug Reports
- Topic: Unholy Shot no worky
- Replies: 1
- Views: 15382
Re: Unholy Shot no worky
A fix has been deployed for this.
- Thu Sep 19, 2024 4:32 pm
- Forum: Closed Bug Reports
- Topic: Blood Ice, Bloodlust, and Blood Curse - Lots of blood, and a big bug
- Replies: 1
- Views: 5626
Re: Blood Ice, Bloodlust, and Blood Curse - Lots of blood, and a big bug
There's a pending fix for this, thanks for flagging it.
- Mon Sep 16, 2024 3:42 am
- Forum: Announcements
- Topic: Patch Notes - 2024 September 15 - Wyrm Master-focused update
- Replies: 0
- Views: 19318
Patch Notes - 2024 September 15 - Wyrm Master-focused update
Wyrm Master Added a broad range of skill usefulness improvements to the Wyrm Master class. Imps interposing themselves to protect their master now works vs Pet attacks. Rather than always casting Glyphs of Pain vs Good, Mischievous Imps randomly roll Slowing, Pain or Sapping. Imps, which automatica...
- Sat Sep 14, 2024 3:01 am
- Forum: Announcements
- Topic: Patch Notes - 2024 September 13
- Replies: 0
- Views: 5207
Patch Notes - 2024 September 13
Game Mechanics Eternal Soldiers with both Way of Fire and Way of the Whirlwind can spend AP/MP to switch their aura damage type to Arcane for a limited number of ticks. Made permanent a past one-off intervention where the Champion of Malice begins play in a hidden Fallen temple when they become Cha...
- Thu Aug 29, 2024 5:25 pm
- Forum: Implemented Suggestions
- Topic: Gameplay: hitting a hiding player has chance to unhide
- Replies: 4
- Views: 10450
Re: Gameplay: hitting a hiding player has chance to unhide
Someone (inside dev channels, so I'll keep it anonymous but repost here) noted that a good mechanism for this would be to not remove hiding, but have a chance to add the target to the roster of characters "found" by bystanders who haven't found them already. So you hit a hiding character a...
- Sun Aug 25, 2024 2:27 am
- Forum: Announcements
- Topic: Patch Notes - 2024 August 24
- Replies: 0
- Views: 9300
Patch Notes - 2024 August 24
Game Mechanics Having a Wraith go rogue now dings you for -2 Morality due to the irresponsibility of releasing a random, unrelenting killer. This includes releases on death, but death release MO losses are capped at -10 so a Good character won't fall to Neutral or Evil in one shot. NPCs will now on...
- Sun Aug 25, 2024 2:07 am
- Forum: Mechanics Discussion
- Topic: Evil doors, moderately evil pariahs, mandatory skills
- Replies: 1
- Views: 7634
Re: Evil doors, moderately evil pariahs, mandatory skills
After a brief look at this, I'm going to call this one a Bug. Enervate does indeed do nothing against a door, but there are some other charged attacks like Hellfire and Smite that there's a practical use for. I don't know why this was turned off - or indeed if it was turned off or just never enabled...