Search found 1119 matches

by Kandarin
Wed Nov 13, 2024 3:39 am
Forum: Announcements
Topic: Patch Notes - 2024 November 12
Replies: 0
Views: 1588

Patch Notes - 2024 November 12

Game Mechanics Requesting a Blessing from an Advocate or Relic no longer costs AP. Oils of the corresponding element may now be spent as Enchanting resources, if the appropriate Potion is not present in the enchanter's inventory. If both are present, the Potion will be spent first. Attacking a Hidd...
by Kandarin
Tue Oct 29, 2024 7:59 pm
Forum: Implemented Suggestions
Topic: Gameplay: hitting a hiding player has chance to unhide
Replies: 4
Views: 10450

Re: Gameplay: hitting a hiding player has chance to unhide

Someone (inside dev channels, so I'll keep it anonymous but repost here) noted that a good mechanism for this would be to not remove hiding, but have a chance to add the target to the roster of characters "found" by bystanders who haven't found them already. So you hit a hiding character ...
by Kandarin
Tue Oct 15, 2024 7:41 pm
Forum: Closed Bug Reports
Topic: Electrified Clockwork Blade
Replies: 1
Views: 3427

Re: Electrified Clockwork Blade

I wasn't able to reproduce this - the button to remove the electrification appears as normal for my test character. There was an edge case where dropping out of angel morality would leave you with the status and no turnoff option, so that'll be fixed for the next patch. I don't think that's what hap...
by Kandarin
Sat Oct 12, 2024 4:50 am
Forum: Closed Bug Reports
Topic: Unholy Shot no worky
Replies: 1
Views: 15382

Re: Unholy Shot no worky

A fix has been deployed for this.
by Kandarin
Thu Sep 19, 2024 4:32 pm
Forum: Closed Bug Reports
Topic: Blood Ice, Bloodlust, and Blood Curse - Lots of blood, and a big bug
Replies: 1
Views: 5626

Re: Blood Ice, Bloodlust, and Blood Curse - Lots of blood, and a big bug

There's a pending fix for this, thanks for flagging it.
by Kandarin
Mon Sep 16, 2024 3:42 am
Forum: Announcements
Topic: Patch Notes - 2024 September 15 - Wyrm Master-focused update
Replies: 0
Views: 19318

Patch Notes - 2024 September 15 - Wyrm Master-focused update

Wyrm Master Added a broad range of skill usefulness improvements to the Wyrm Master class. Imps interposing themselves to protect their master now works vs Pet attacks. Rather than always casting Glyphs of Pain vs Good, Mischievous Imps randomly roll Slowing, Pain or Sapping. Imps, which automatica...
by Kandarin
Sat Sep 14, 2024 3:01 am
Forum: Announcements
Topic: Patch Notes - 2024 September 13
Replies: 0
Views: 5207

Patch Notes - 2024 September 13

Game Mechanics Eternal Soldiers with both Way of Fire and Way of the Whirlwind can spend AP/MP to switch their aura damage type to Arcane for a limited number of ticks. Made permanent a past one-off intervention where the Champion of Malice begins play in a hidden Fallen temple when they become Cha...
by Kandarin
Thu Aug 29, 2024 5:25 pm
Forum: Implemented Suggestions
Topic: Gameplay: hitting a hiding player has chance to unhide
Replies: 4
Views: 10450

Re: Gameplay: hitting a hiding player has chance to unhide

Someone (inside dev channels, so I'll keep it anonymous but repost here) noted that a good mechanism for this would be to not remove hiding, but have a chance to add the target to the roster of characters "found" by bystanders who haven't found them already. So you hit a hiding character a...
by Kandarin
Sun Aug 25, 2024 2:27 am
Forum: Announcements
Topic: Patch Notes - 2024 August 24
Replies: 0
Views: 9300

Patch Notes - 2024 August 24

Game Mechanics Having a Wraith go rogue now dings you for -2 Morality due to the irresponsibility of releasing a random, unrelenting killer. This includes releases on death, but death release MO losses are capped at -10 so a Good character won't fall to Neutral or Evil in one shot. NPCs will now on...
by Kandarin
Sun Aug 25, 2024 2:07 am
Forum: Mechanics Discussion
Topic: Evil doors, moderately evil pariahs, mandatory skills
Replies: 1
Views: 7634

Re: Evil doors, moderately evil pariahs, mandatory skills

After a brief look at this, I'm going to call this one a Bug. Enervate does indeed do nothing against a door, but there are some other charged attacks like Hellfire and Smite that there's a practical use for. I don't know why this was turned off - or indeed if it was turned off or just never enabled...