Search found 319 matches
- Thu Sep 08, 2022 4:01 pm
- Forum: Mechanics Discussion
- Topic: Badges, ranks, The Grind: A discussion
- Replies: 26
- Views: 79792
Re: Badges, ranks, The Grind: A discussion
cp off grinds has needed to die for years - since the day i showed up - since years before my time - for over a decade just because the game would be phenomenally better off with its skill progression purely routed through playing it does not insist that the grind system be deleted entirely, rather ...
- Tue Aug 23, 2022 5:14 pm
- Forum: Suggestions
- Topic: Pets: Stay
- Replies: 1
- Views: 4158
Re: Pets: Stay
would require a hell of a paradigm shift in their design as any proper mainline pet destroys remote pets as is
- Tue Aug 23, 2022 5:12 pm
- Forum: Implemented Suggestions
- Topic: Infernal Behemoth Phasing change suggestion
- Replies: 5
- Views: 14020
Re: Infernal Behemoth Phasing change suggestion
prior slated bits to code before i entered a massive burnout period chitinous = -5 acid -3 piercing -1 electric -1 arcane +2 impact +1 slashing adrenal = steals berzerk's 25% phase as a permanent effect berzerk = loses bloodlust base +1 soak unfettered = +5 damage if attack already unholy mutually e...
- Tue Aug 23, 2022 5:09 pm
- Forum: Suggestions
- Topic: Skills: Nether Grafting Buff
- Replies: 5
- Views: 7609
Re: Skills: Nether Grafting Buff
The issue with full replenishment is that it allows you to replenish your Wrackwyrms to full for half the cost (and also it makes regular replenishment pointless). wrack isn't really a very competitive pet for the 30 mp, wheel's an infini-attacker that also full rejuvs on kill for -5 acc but i thin...
- Tue Aug 23, 2022 5:02 pm
- Forum: Implemented Suggestions
- Topic: Multiple search button
- Replies: 2
- Views: 12204
Re: Multiple search button
if recall there was a bit that was slated to put a little [x5] button next to search
would occupy very little ui footprint, be fairly hard to misclick and cut the inputs of mass searching by approaching 80%
would occupy very little ui footprint, be fairly hard to misclick and cut the inputs of mass searching by approaching 80%
- Sat Aug 20, 2022 6:26 am
- Forum: Mechanics Discussion
- Topic: `So you're saying we should buff IB`
- Replies: 14
- Views: 25384
Re: `So you're saying we should buff IB`
Regarding spell costs, the idea was to make casting spells from memory less/not worth it but charging gems worth it, such that spells would be a sort of "mid point" between weapons and innates. The goal was for it to be a thing you'd prep in advance instead of just running in and killing ...
- Fri Aug 19, 2022 8:41 pm
- Forum: Mechanics Discussion
- Topic: Foo Lions
- Replies: 11
- Views: 25167
Re: Foo Lions
And then you have LS renaming their other pets 'male foo lion' to make that harder. to be honest if i didn't desperately need an inactive period i'd've probably coded a redtext for most outright namespoofs + requested smites for worse cases beyond that, spoofing in serious scenarios is cancer and w...
- Fri Aug 05, 2022 11:44 pm
- Forum: Mechanics Discussion
- Topic: Foo Lions
- Replies: 11
- Views: 25167
- Fri Aug 05, 2022 10:19 pm
- Forum: Mechanics Discussion
- Topic: Ideas for good and neutral omnicomp
- Replies: 9
- Views: 14441
Re: Ideas for good and neutral omnicomp
probably part of the issues of the omni components is that tears will never be worth a recipe (even if the tear itself made the entire recipe, that's how disproportionate i view it) and gems v soul ice is a major case of passive v active i.e. gems pile up significantly if people aren't being drop mc...
- Fri Aug 05, 2022 10:08 pm
- Forum: Mechanics Discussion
- Topic: Foo Lions
- Replies: 11
- Views: 25167
Re: Foo Lions
And then you have LS renaming their other pets 'male foo lion' to make that harder. to be honest if i didn't desperately need an inactive period i'd've probably coded a redtext for most outright namespoofs + requested smites for worse cases beyond that, spoofing in serious scenarios is cancer and w...