Search found 26 matches
- Sun Jan 09, 2022 1:00 am
- Forum: Closed Bug Reports
- Topic: Inconsistent/Unexpected Item counts/weights
- Replies: 2
- Views: 4301
Re: Inconsistent/Unexpected Item counts/weights
Seeing incorrect item weight totals on my character Janni (https://www.nexusclash.com/clash.php?op=character&id=997). Except for Potions, none of the items for which multiples are being carried are showing their total weight, just the weight of each individual item. Five FAKS - weight 2. This pe...
- Sun Dec 26, 2021 11:03 pm
- Forum: Closed Bug Reports
- Topic: Dropped Items Don't Display in Correct Order
- Replies: 3
- Views: 3957
Re: Dropped Items Don't Display in Correct Order
I know this is supposed to be changed, but maybe it could be an option on the Settings page? I *like* alphabetical - it makes sorting through a list of things others have dropped much easier.
- Mon Dec 20, 2021 10:13 pm
- Forum: Closed Bug Reports
- Topic: Transcension respawn not working properly
- Replies: 11
- Views: 14640
Re: Transcension respawn not working properly
Ask a mod to remove the skill and return your CP? Though the buffs will be coming with the next patch, per Kandarin.
- Fri Dec 17, 2021 5:24 pm
- Forum: Closed Bug Reports
- Topic: Transcension respawn not working properly
- Replies: 11
- Views: 14640
Re: Transcension respawn not working properly
Note that it's a potion *effect* you're supposed to get, not a potion in inventory. Once Purg is accessible, hopefully all will work as intended.No random potion was gained. (easy to be sure; I still have none)
- Fri Dec 17, 2021 1:19 am
- Forum: Closed Bug Reports
- Topic: Interface: blank name has joined faction
- Replies: 0
- Views: 8019
Interface: blank name has joined faction
Faction EUPD id=47- has joined your faction. (2021-12-17 01:13:27).
Character: presumably Angua, id=8406
- Thu Dec 16, 2021 11:37 pm
- Forum: Bug Reporting
- Topic: The Typo Thread
- Replies: 83
- Views: 247554
Re: The Typo Thread
Can we pin this thread?
- Thu Dec 16, 2021 11:35 pm
- Forum: Suggestions Dump
- Topic: Gameplay: Harvesting Bonuses
- Replies: 3
- Views: 7839
Re: Gameplay: Harvesting Bonuses
Yeah, harvesting components being easier if you have a particular item seems cool.
But - as a long-time smith/bowyer/gunsmith I agree that I would definitely *not* want to harvest only weapons that are average or above. Gimme those Destroyed items to fix up!
But - as a long-time smith/bowyer/gunsmith I agree that I would definitely *not* want to harvest only weapons that are average or above. Gimme those Destroyed items to fix up!
- Thu Dec 16, 2021 11:32 pm
- Forum: Implemented Suggestions
- Topic: Gameplay: Limited actions while mildly encumbered
- Replies: 6
- Views: 20690
Re: Gameplay: The only option shouldn't be drop.
Now that we have the option to pick up things that were dropped instead of them instantly disappearing, I find this less of an issue. Drop an item, use or swap around as necessary, then pick up dropped item if desired. However, the idea of having a +1 to +5 weight over your carry limit where you can...
- Wed Dec 15, 2021 9:41 pm
- Forum: Bug Reporting
- Topic: The Typo Thread
- Replies: 83
- Views: 247554
Re: The Typo Thread
Seen on "Shambling zombie", char. id #9067
He is wearing a “I’m a librarian, we don’t bite” T-shirt, a Bespoke Suit Jacket, a Foam Dinosaur Hat, and a smell of decaying matter and general corpse like demeanor.
- Thu Dec 09, 2021 10:36 pm
- Forum: Implemented Suggestions
- Topic: Weapons: Characters and Large pets as super-heavy thrown weapons
- Replies: 14
- Views: 23699
Re: Weapons: Characters and Large pets as super-heavy thrown weapons
While I totally agree that no one should be able to move someone else without their agreement, my heart yearns to see an exploding pariah launched with the Advanced Thrown Weapons skill. Surely Fred Dullard would approve! Not to mention the Combustible Opossums.