Search found 45 matches
- Wed Sep 27, 2023 3:58 pm
- Forum: Implemented Suggestions
- Topic: NPCs shouldn't infuse
- Replies: 9
- Views: 37321
Re: NPCs shouldn't infuse
I agree, it's silly. However for any avid psychometry users seeing NPC xp-infusion numbers might still be helpful. So perhaps the NPC infusion could be left in if possible, but have it be cancelled "under the hood" or however that's supposed to work so that it doesn't affect the actual PvP...
- Thu Apr 06, 2023 1:44 am
- Forum: Suggestions Dump
- Topic: Gameplay: Why the Infusion Situation on Outer Planes is bad
- Replies: 16
- Views: 35974
Re: Gameplay: Why the Infusion Situation on Outer Planes is bad
Nice documentation.
- Wed Mar 08, 2023 8:46 pm
- Forum: Club Jörmungandr
- Topic: IT'S OVER
- Replies: 4
- Views: 9809
- Wed Mar 01, 2023 12:49 pm
- Forum: Mechanics Discussion
- Topic: Dark Oppressor Class concerns/tweaks discussion
- Replies: 6
- Views: 22500
Re: Dark Oppressor Class concerns/tweaks discussion
Re aura: What if all area statuses had HP amounts like glyphs do. Then can just use GGE to damage them. Maybe give them higher HPs than normal glyphs to account for them being more specialised skills, but while in turn being able to be damaged by any caster class. Perhaps in the case of the DO aura ...
- Mon Feb 06, 2023 10:46 pm
- Forum: Suggestions
- Topic: DO Pact Soul Thralls spawn defensive
- Replies: 1
- Views: 2804
DO Pact Soul Thralls spawn defensive
It spawns vs non-allied I think, which is kind of awkward in some situations. Being able to choose might be cool if at all possible, for the more hyperaggressive DOs who like the stancing how it is right now.
- Mon Feb 06, 2023 10:44 pm
- Forum: Suggestions
- Topic: Wyrm Master end game
- Replies: 5
- Views: 10944
Re: Wyrm Master end game
I have a problem with the implementation of the idea for the same reason I don't like the implementation of the LS endgame: it grabs a class that by its nature is already relegated to a somewhat ap-taxing role in the faction meta (being an obstacle during raids via petwalls) and makes them spend a l...
- Wed Jan 18, 2023 10:20 pm
- Forum: Mechanics Discussion
- Topic: EXP cap: why?
- Replies: 6
- Views: 28434
Re: EXP cap: why?
i remember writing something like this somewhere few months ago, but, i'd make xp cap: base number + smaller number * number of non-idle chars at level 20+ (if i'd make an xp cap at all lol) so like 200 + 20 per t3 alt. would take care of unforeseen "omg don't learn to play well???" scenar...
- Wed Jan 18, 2023 7:57 pm
- Forum: Mechanics Discussion
- Topic: EXP cap: why?
- Replies: 6
- Views: 28434
Re: EXP cap: why?
agree with you etc and such
- Sun Nov 20, 2022 7:51 pm
- Forum: Mechanics Discussion
- Topic: Outer Planes?
- Replies: 10
- Views: 24948
Re: Outer Planes?
Oh my, can I talk about Purgatorio? Cordillera is linked to all planes; all planes are linked to Cordi. Most of the action happens in Cordi anyways. So if you favor movement and action, your SH stays in Cordi; if you favor your own plane's home advantage, then good factions stay in Elysium and evil...
- Mon Oct 17, 2022 6:53 pm
- Forum: Closed Bug Reports
- Topic: Reprisal speed issue
- Replies: 2
- Views: 5952
Re: Reprisal speed issue
I was the attacker, I seemed to only trigger pet attacks if attacking the pets individually, and only once per attack, none on the pet ticks. Attacking the LS triggered no attacks whatsoever (i thought they were passive, but weren't).