Search found 22 matches
- Mon Mar 24, 2025 5:40 pm
- Forum: Suggestions Dump
- Topic: Champion Item Drop Flavor
- Replies: 3
- Views: 2743
Re: Champion Item Drop Flavor
I’m not a fan of cosmetic items effecting gameplay directly. It leads to everybody wearing the same items to optimize, or else be at a disadvantage (even if very minor).
- Fri Mar 07, 2025 9:50 pm
- Forum: Mechanics Discussion
- Topic: Tracking Skill Playtest and Feedback
- Replies: 10
- Views: 8747
Re: Tracking Skill Playtest and Feedback
Id also like to note tracking seems to occasionally keep tracks of dead people that end abruptly (with no message). Most notably i found a set like this that led me through the centrum bay door and into the underground tunnels - only to find a corpse surrounded by crabs. New character idea: A liter...
- Fri Mar 07, 2025 2:38 am
- Forum: Mechanics Discussion
- Topic: Tracking Skill Playtest and Feedback
- Replies: 10
- Views: 8747
Re: Tracking Skill Playtest and Feedback
Maybe call them "Familiar" tracks if they are same faction?
- Thu Feb 27, 2025 8:28 pm
- Forum: Mechanics Discussion
- Topic: Tracking Skill Playtest and Feedback
- Replies: 10
- Views: 8747
Re: Tracking Skill Playtest and Feedback
I've got a few questions: 1) I don't understand the faded vs not distinction. Is it just how old the tracks are, or something more? 2) Does the order of tracks matter or is it randomized? Are more recent tracks at the top/bottom? 3) Tracks and water or going inside seem confusing. Perhaps a message ...
- Tue Feb 18, 2025 8:11 pm
- Forum: Closed Bug Reports
- Topic: Holy Radiance - does not automatically renew
- Replies: 9
- Views: 65236
Re: Holy Radiance - does not automatically renew
This issue persists. Statuses that should auto-renew, will sometimes renew and sometimes won't. And, if if it has been auto-renewed, it will randomly turn off in the middle of the newly renewed time and not always last until the intended expiration. I've seen this with both Elemental Fog and Mask of...
- Sat Jan 25, 2025 6:19 am
- Forum: Mechanics Discussion
- Topic: B5 to B6 Pain Points
- Replies: 16
- Views: 12919
Re: B5 to B6 Pain Points
On the subject of hotkeys: I would like to retain the not-combat hotkeys for the purposes of grinding. I don't think anyone is likely to suffer from my hotkey-enhanced real-time electrical engineering (in-game). Same goes for my amazing target shooting. Oh noes, beware my overpowered hatchet-flingi...
- Sat Jan 25, 2025 1:18 am
- Forum: Mechanics Discussion
- Topic: B5 to B6 Pain Points
- Replies: 16
- Views: 12919
Re: B5 to B6 Pain Points
I'll add in that I wish there were less of a discrepancy between mobile vs comp vs hotkey users. In a live fight scenario, or a chase, the winner is a forgone conclusion just based on their speed. When I see some players, I already know that by the time I recognize the name, pick what attack/spell I...
- Fri Nov 22, 2024 5:02 pm
- Forum: Suggestions
- Topic: Gameplay: Morality System Overhaul
- Replies: 4
- Views: 11756
Re: Gameplay: Morality System Overhaul
Neutral classes (as well as demons/angels) will infuse to the alignment of their faction first. For example: A good transcend character will infuse evil if they are in an evil faction. Any neutral class in an unaligned faction will infuse to Free Will, no matter what their own personal MO is. It's f...
- Thu Sep 19, 2024 3:50 am
- Forum: Closed Bug Reports
- Topic: Blood Ice, Bloodlust, and Blood Curse - Lots of blood, and a big bug
- Replies: 1
- Views: 5874
Blood Ice, Bloodlust, and Blood Curse - Lots of blood, and a big bug
If an IB is infected with Blood Curse, they aren’t able to heal. If they try to use a Blood Ice, they get an error saying they can’t be healed. No AP is used, and the Blood Ice is not consumed. HOWEVER, Bloodlust is still triggered. This looks to be abusable and you can get unlimited Bloodlust durat...
- Mon Sep 16, 2024 6:52 pm
- Forum: Mechanics Discussion
- Topic: Pets are cool but awful ??? [SPICY]
- Replies: 12
- Views: 50082
Re: Pets are cool but awful ??? [SPICY]
I feel that pets are necessary part of the game to create some difficulties for raiders. Many (most?) raids are done without active defenders, and the only defense is from pets. Without pets, the only goal of an efficient raider is to maximize your damage per ap, and there's no reason to make any ot...