Seraph: Overclock overrides passive MP regen at AP tick

Report bugs about the game itself here.
Post Reply
User avatar
NearNihil
Posts: 240
Joined: Tue Jul 05, 2022 7:12 pm

Seraph: Overclock overrides passive MP regen at AP tick

Post by NearNihil »

https://nexusclash.com/clash.php?op=character&id=14044

My guy is currently hanging out somewhere regenerating MP before he goes out exploring, and I was expecting his MP to regenerate with 2MP (with Overclock active) + 1MP (AP tick) = 3MP every 15 minutes. However, he's only getting the 2MP from Overclock (despite it not showing up in the log).
Don't like someone but can't be bothered to do the dirty work yourself? Hire RED!
Want something but can't be bothered making it yourself? Buy from PIMCO!
Wassail
Posts: 101
Joined: Sun Feb 06, 2022 5:13 pm

Re: Seraph: Overclock overrides passive MP regen at AP tick

Post by Wassail »

Overlock only gives MP per action, not on other ticks. (Like stygian fury?) The 2 mp you got is from the gears passive effect.
User avatar
NearNihil
Posts: 240
Joined: Tue Jul 05, 2022 7:12 pm

Re: Seraph: Overclock overrides passive MP regen at AP tick

Post by NearNihil »

That's confusing - it does tick down on status ticks, but doesn't do anything on them. I was expecting it to work like Regenerating, which I suppose does have a subtle difference in meaning (every action vs every status tick), but it sounds like a needless drawback of the ability. If I could move it to the suggestions subforum I would.
Don't like someone but can't be bothered to do the dirty work yourself? Hire RED!
Want something but can't be bothered making it yourself? Buy from PIMCO!
Post Reply