Factions: Upgrades

Suggestions for game development and improvements. One suggestion to a thread, please.
SaltedSalmon
Posts: 301
Joined: Wed Nov 24, 2021 2:49 am

Re: Factions: Upgrades

Post by SaltedSalmon »

How would class specific upgrades work though?
SaltedSalmon
Posts: 301
Joined: Wed Nov 24, 2021 2:49 am

Re: Factions: Upgrades

Post by SaltedSalmon »

Things I was thinking about.
Android Master AI - Transcended Faction Only - Daily Upkeep
Allows people with Mastersmith, Master Gunsmith, or Master Bowyer to create and upkeep a singular robot, which is dependent on the skill tree they chose. It is a stationary titan pet that can only be summoned once, on the stronghold tile, and deals high damage at great accuracy.
Big reasons here:
1. Allows Transcended to have a decent petwall without adding something to a class (Which would mean the buff would tickle down to good and evil factions)
2. Plays up how the Transcended classes are equipment-heavy, and thus are more likely to have Repair skills. Or, at least, should be.
3. Plays up technological themes among the transcended. Because you should!
Reality Enforcer - Transcended Faction Only - Daily Upkeep
Passively enforces the laws of reality on surrounding land, causing unsoakable damage to angels/demons that act in the stronghold tile and a slow trickle of infusion to every tile within a 3x3 radius of the Stronghold.
Makes transcended factions harder to raid and increases infusion.
Which is important for the same reason petwalls are a problem for transcended factions: Any infusion buffs given to the Transcended will trickle down to Good and Evil factions too, so they need a faction-based buff.

Somewhat inspired by Purgatorio's dark ocean, but then not at all.
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