Since barricades were removed from the game, this effect does nothing when a character respawns now.
I propose that this be changed to a tick-based invisibility effect or a short time duration invisibility to avoid a situation where a player is instantly killed while getting their bearings after a respawn.
Gameplay: Materializing Change
Re: Gameplay: Materializing Change
Agree, I'd also like to add a Faunabond type effect so you're not fragged by pets that can see through invisibility. It's not like materializing lasts for very long so why not.
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Re: Gameplay: Materializing Change
Similar to this one:
viewtopic.php?f=14&t=3915&p=18554&hilit=Respawn#p18554
edit: basically just suggesting that 1/2 AP movement cost during materialising is considered for this suggestion
viewtopic.php?f=14&t=3915&p=18554&hilit=Respawn#p18554
edit: basically just suggesting that 1/2 AP movement cost during materialising is considered for this suggestion
Last edited by Klapaucius on Mon Jan 09, 2023 10:52 pm, edited 2 times in total.
Re: Gameplay: Materializing Change
Thats a great idea. You never know when Plum is on the prowl
Sunset Shimmer attacked you with a Frozen Gauntlet and hit for 62 points of holy damage. She was hiding! This attack was charged with righteous wrath! Their body strained with holy resolve as they added physical power to this attack! (2021-11-22)