Eternal Soldier Skill: Guerilla Tactics (e.g. Traps)

Suggestions for game development and improvements. One suggestion to a thread, please.
Post Reply
Stretch
Posts: 51
Joined: Tue Feb 22, 2022 1:01 am

Eternal Soldier Skill: Guerilla Tactics (e.g. Traps)

Post by Stretch »

traps2.jpg
traps2.jpg (240.76 KiB) Viewed 16102 times

Grant Eternal Soldiers the abilities to change the nexus battlefield using their tactical skills and irregular warfare. Create gameplay dynamics that enhance player interactions with the environment and each other. Give ES a new potential role that plays directly into classic eternal soldier themes (see above examples).
- Traps can be set to only affect Tier 3s to reduce new player frustration)
- ES characters know when their traps go off... their killer instinct/enhanced senses just KNOW)

30 CP - Guerilla Tactics (Arnold Schwarzenegger in Predator)
- Basic Traps: Eternal Soldier can set Level 1 traps. Traps are automatically set to automatically attack "non-allied" who enter the square.
- Only 1 level 1 trap can be placed on a tile at a time.
- Level 1 traps trigger when a character moves onto the tile.
- Tracking: Eternal Soldier can now see how many people have passed through an area in the last 12 hours.
- Detect Trap: Eternal Soldier can detect and avoid other ES traps.
- Eternal Soldier can disarm their own traps.

Level 1 traps include:
- Snares - Enemies are stuck in place for 2 pet ticks. Attempts to move before this cooldown will make a note that movement is halted for the remaining duration on the timer.
- Spike Trap - Does a small amount of damage, removes 2 status ticks, and applies a minor dodging debuff.
- Laser Tripwire - Triggers an explosion that can be heard for several tiles distance, and damages the enemy. Can have 1 carried grenade from inventory added to the trap for additional damage.


60 CP - Trap Mastery (Nick Offerman in Last of Us)
- Advanced Traps: Eternal Soldier can now set level 2 traps. Traps are automatically set to "non-allied".
- One of each level 2 trap can be placed on a tile at a time, all of which trigger simultaneously.
- Disarm Traps: Eternal Soldier can now disarm other ES traps.

Level 2 traps include:
- Advanced Snares - Enemies are stuck in place for 3 pet ticks. Attempts to move before this cooldown will make a note that movement is halted for the remaining duration on the timer.
- Thematically includes nets that capture flying adversaries.
- Level 2 traps trigger when a character moves onto the tile.
- Advanced Spike Trap - Does a moderate amount of damage, removes 4 status ticks, and applies a moderate dodging debuff.
- Laser Tripwire - Triggers an explosion that can be heard for several tiles distance, and damages the enemy. Can have 2 grenades from inventory added to the trap for additional damage.


60 CP - Tactical Engineering (Denzel Washington in Equalizer) - child skill of Guerilla Tactics
- Technical Traps: Eternal Soldier can now set technical traps. Traps are automatically set to "non-allied".
- One of each technical trap can be placed on a tile at a time, regardless of level 2 traps.

Technical Traps include:
- Rig Object - Rigs a heavy object on that tile to collapse onto its wielder when lifted by a character who can lift heavy objects. It does heavy damage.
- Search Surprise - Does electric damage to the first character who searches on a given tile.
- Rig Door - Triggers an explosion (impact) when a door is bashed down, or opened.
- Motion Sensor - Generates a message to the Eternal Soldier (only if alive) that states the player that moved onto that tile. Unlike other traps, trap is not destroyed when it triggers.
Post Reply