Nayru wrote: ↑Wed Jan 05, 2022 1:07 pm
in lieu of a big review this 'late' i'll note that i generally approve of turning people into components
ignore that i'm running every possibly defiler exit currently
or the similarities
ignore me
I should mention that I'm not certain if I want corpses disappearing or not, it's more the flavor of bodies disintegrating into plant matter that I really like and can still leave bodies behind for desecration / Lich shenanigans. But if we do enable bodies disappearing only on Verdant Sling (plus Green Thumb requisite) kills it wouldn't be that bad I guess since it'd involve LS taking up throwing trees when most would probably want to opt into melee instead (or just leave the killing to their pets).
SaltedSalmon wrote: ↑Wed Jan 05, 2022 1:27 pm
Don't make it a child skill.
Green Thumb is supposed to be Lightspeaker's counterpart to the Druidic Skills of other Petmasters. So we'd have WM's Spontaneous Generation, Lich's Grisly Reaping, and Lightspeaker's Green Thumb.
Making it a child of Verdant Sling would mean only thrown weapon Lightspeakers would be able to get it, or at least everyone else would be forced to pay a additional 30 CP tax before getting it. That's no bueno I think.
I do think Verdant Sling needs a buff so if you can make something cool I'll go with it.
But I think it would be better to tie it to Green Thumb in a more elegant way than just checking if you have a 2nd skill and then unlocking more stuff based on that.
Example: Maybe you can always use the Sling's secondary ability, but that ability is way more component hungry than the primary fire, so you're encouraged to have Green Thumb?
Thank you for mentioning the WM and Lich analogue skills, I haven't taken a comprehensive look at all the classes yet. And I completely agree making Green Thumb a child skill of Verdant Sling is awkward at best and a major hindrance at worst, so probably it might make more sense the other way around, or even just leave them independent as they currently are. Although making Sling a 60 CP child skill could provide the impetus to turn it into a more versatile and better realized skill.
As for your suggestion, I had something somewhat similar in mind where Green Thumb would enable a series of debuffs (could even be buffs which would make the Sling ally-targetable) on Sling attacks (I will talk about it more below). Your suggestion reminds me of "Soul Mode" (i.e. alternate, powered attacks) weapon mode in Amid Evil which sometimes significantly change the properties of weapons. Trying to think of a matching mechanic for NC might be a bit more difficult but worth it because presenting a choice is good in my eyes. LS would have to choose between steady and efficient ammo consumption, or something that eats up a lot more ammo but presents some other combat or non-combat benefit. I will think about it more.
Fellis wrote: ↑Wed Jan 05, 2022 3:27 pm
This is a really cool idea, and a literal farming "time to grow thing" mechanic would be great, especially since I was looking at an inclusion of a mechanic like that already for another thing.
As for verdant sling, I think we will be examining that one when we go over innates more thoroughly. You are right that the large amount of ammo is very meh, especially since alchemy resource points are getting revamped. There are also a ton more components that make some sense for sling right now. The possibility of synergy with green thumb I had not considered, excellent connection!
The current list of sling missiles for anyone who wants to try their hand at some numbers revamps:
Batch of Mushrooms - 8 Impact damage
Bunch of Daisies - 9 Piercing damage
Bunch of Lillies - 9 Slashing damage
Bunch of Paradise Lillies - 7 Holy damage
Patch of Lichen - 9 Impact damage
Patch of Moss - 8 Slashing damage
Rose - 8 Piercing damage
The current list of alchemy components unused that make sense for this in my mind
Handful of Clover
Handful of Horehound
Mandrake Root
Piece of Amber (its natural!)
Sprig of Holly
Sprig of Nightshade
I had already been thinking about where new comps would fit in for Verdant Sling... in fact I had been trying to force them into another suggestion which I hadn't mentioned which was that for an MP cost Sling attacks would apply a stacking debuff to the opponent, the exact debuff dependent on the most recent component loaded into the sling. Unfortunately I was not able to compile a full list for various reasons.
As you can see I didn't get far. Also, I would add Chunk of Coral to that list of components for Sling as well
So for now I'm going to look into making more effects and better utilising components/ammo as per SaltedSalmon's recommendation. And also improving the gourd/growing suggestion which I'm quite fond of and I think fits well
thematically with LS. Thank you Nayru, Salmon and Fellis with the suggestions so far. Would appreciate any other feedback.