WM: Tentacles tweak

Suggestions for game development and improvements. One suggestion to a thread, please.
Post Reply
User avatar
SkullFace
Posts: 124
Joined: Sun Aug 28, 2022 10:49 am

WM: Tentacles tweak

Post by SkullFace »

Proposition:

This tweak comes onstream somewhere in the upgraded tentacles path (TBC). The more tentacles on a single tile, the more accurate they become. For every tentacles after the first, all tentacles in the tile gain +1% accuracy. So for example 3 tentacles = +2% accuracy whilst 10 tentacles = +9% accuracy.
Stretch
Posts: 51
Joined: Tue Feb 22, 2022 1:01 am

Re: WM: Tentacles tweak

Post by Stretch »

Yes please. Even with this upgrade, tentacles will barely kill a single T3.

Alternately, if goal is to not have T1/T2 suffering from barricade-like walls of tentacles, recommend that tentacles take half damage to auras. Classes with innate auras mostly shrug off tentacle attacks already.
User avatar
squib
Posts: 75
Joined: Sat Mar 12, 2022 2:31 pm
Location: the deep

Re: WM: Tentacles tweak

Post by squib »

+1 yes more tentacle love
User avatar
Freech
Posts: 20
Joined: Fri Sep 08, 2023 9:03 pm

Re: WM: Tentacles tweak

Post by Freech »

This would be pretty sick
User avatar
Goliath
Posts: 698
Joined: Wed Nov 24, 2021 10:01 am

Re: WM: Tentacles tweak

Post by Goliath »

Counter proposition:

Tentacles from the same master on the same tile act as if they were a single pet.
A Parrot with a Blade - Melee/Touchcaster Holy Champion || GrayScimitar - Heavy Sword Tlac IB || RustyWire - Gunwiz
Post Reply