[Skill] Legendary Sniper

Suggestions for game development and improvements. One suggestion to a thread, please.
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Riss
Posts: 22
Joined: Wed Nov 24, 2021 6:58 am

[Skill] Legendary Sniper

Post by Riss »

I think that the firearm tree of the ES needs more love. Thematically the ES should be (in my opinion) the best with firearms, but the HtH is so much better (no need for ammo, does more damage, is synergistic with the aura (which is... important for a tank)). So I propose:

Legendary Sniper 90cp (require: Master Marksman)
For every pet tick the ES remains hidden his combination increases by one step. The shot also became an autohit.


So if he hides and wait for 30 sec, his next shot will be at +6 dam and could crit

PS obviously you need to hide first
PPS keep in mind that the accuracy of an ES with Master Marksman and its other related skills is already at 100%
Jayne Cobb | your doppelgänger | Rhialto the Marvellous | an eerie melody | the man who sold the world | Zenith

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Alkasyn
Posts: 154
Joined: Thu Nov 25, 2021 7:49 pm

Re: [Skill] Legendary Sniper

Post by Alkasyn »

As much as I'd love the gun ES to get some attention, I'd not use this skill. Too much investment required (entire hide tree + this and the preceeding skills) for a very tiny increase in damage, and in an active situation I don't have time to wait multiple pet ticks.
Stretch
Posts: 51
Joined: Tue Feb 22, 2022 1:01 am

Re: [Skill] Legendary Sniper

Post by Stretch »

If you add “and automatically takes a shot at a hostile faction member entering the square, becoming unhidden in the process” then I might finally try ES.
Skouth
Posts: 133
Joined: Thu Nov 25, 2021 8:42 am

Re: [Skill] Legendary Sniper

Post by Skouth »

nevermind that
takes a shot at people walking outside
FOO LION DELENDA EST
Alkasyn
Posts: 154
Joined: Thu Nov 25, 2021 7:49 pm

Re: [Skill] Legendary Sniper

Post by Alkasyn »

Shooting outside from the inside would be a little broken, but also fun.
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