ES: Making more weapons more viable

Suggestions for game development and improvements. One suggestion to a thread, please.
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SkullFace
Posts: 124
Joined: Sun Aug 28, 2022 10:49 am

ES: Making more weapons more viable

Post by SkullFace »

Proposition is to channel existing ES Firearms mechanics to inspire additional weapons trees viable for ES. Way of the Brawler replaced.

Suggest that numbers below should be finessed in line with dev design. I've taken what I think is a reasonable first stab at this.

Way of the Fast Hands (30 CP) -> Master Marksman (60 CP)
Way of the Warrior (30 CP) -> Blademaster (60 CP)
Way of the Juggler (30 CP) -> Deadly Accuracy (60 CP)

Way of the Fast Hands

The reload ability now works on both Firearms and Archery weapons. The extended quality effects work on both Firearms and Archery Weapons. +!0% to hit for both Firearms and Archery attacks.

Master Marksman

Immunity and damage resistance are ignored when making Firearms and Archery attacks.

Way of the Warrior

Character gains an additional melee attack (Slash, -10% to hit, +5% defense ,+2 damage) usable with any Melee weapon. Extended quality effect applies to Melee weapons.

Blademaster

Character gains an additional Melee attack (Thunderstrike, +5% to hit, -10% defense ,+4 damage) usable with any Melee weapon. Character may execute charged attack Double Strike for +8 MP which causes 2 simultaneous attacks on a single target, soak et al applying to each attack.

Way of the Juggler

Replaces and incorporates Way of the Brawler. Character gains +5% to hit with Thrown attacks. Additionally Thrown Weapon attacks gain +2 damage bonus if the character possesses Strength (does not apply to Grenades).

Way of the Ninja

The character gains a Damage Aura which has a default 50% chance of reflecting incoming Thrown attacks c.f. Spell Reflection (does not apply to Grenade AOE, misc Heavy objects hurled via Heavy Lifting or weapons thrown using Dragon's Sight). Properly-weighted Thrown Weapons (Throwing Knife, Sling, Handaxe, Spear etc) and designated Light Weapons may be used with charged attack Triple Whammy for +5 MP which causes 3 simultaneous attacks on a single target, soak et al applying to each attack (does not apply to Grenades). The character must have three identical weapons in inventory to execute the charged attack; if the character has Nexal Return this will operate on each with a 10% failure rate.
Kraufen
Posts: 64
Joined: Mon Jan 03, 2022 4:05 pm

Re: ES: Making more weapons more viable

Post by Kraufen »

I like it because if weapons were more viable I would have never switched over to hand to hand
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