I agree with the reasoning, but I'd make them time based instead, so that regardless of how fast or slow the invisible player is, they can't quickly burn through the no-invis ticks.Leila wrote: ↑Sun May 29, 2022 5:18 pm I support this and also think the invis cooldown should be tied to status ticks rather than seconds, since people on mobile devices, for example, will take longer to make an attack.
[Mechanics?] Changes to Reveal and Invisibility
Re: [Mechanics?] Changes to Reveal and Invisibility
A Parrot with a Blade - Melee/Touchcaster Holy Champion || GrayScimitar - Heavy Sword Tlac IB || RustyWire - Gunwiz
Re: [Mechanics?] Changes to Reveal and Invisibility
You could add to the Invis pot/reveal mini game (of dubiousness):
Glyph of Revealing - characters cannot hide or Invis in this location.
Perhaps exclude void walkers using natural skills from its effects to show some love, although it adds complexity.
Glyph of Revealing - characters cannot hide or Invis in this location.
Perhaps exclude void walkers using natural skills from its effects to show some love, although it adds complexity.