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UI: Way to tag and protect spellgems from accidentally being transmuted etc

Posted: Sat Jan 08, 2022 8:03 am
by cat
Suggest a feature to tag spellgems so they aren't given the component treatment in inventory, don't show up in transmute drop-down, spelltrap or spellcasting drop downs.
Yes there is weapons toggle and cat loves and uses this, biggest weapon toggle fan! However something like a protective spell pouch section of the inventory would be a great feature.
(You know how magic users feel about their orbs. We like to ponder them, not accidentally turn them into a chunk of coal.)

Re: UI: Way to tag and protect spellgems from accidentally being transmuted etc

Posted: Tue Jan 11, 2022 1:11 am
by Fellis
I think Nayru wanted gems to just go to 0 charges without pattern weaver, but only a pattern weaver can take a gem from 0 -> 1? (or just take out gem destruction entirely), which honestly makes a lot of sense to me and smooths over a hard edge of the game that is only there because of interface being finnicky

Re: UI: Way to tag and protect spellgems from accidentally being transmuted etc

Posted: Tue Jan 11, 2022 1:43 am
by Nayru
i did in fact want that ye, and to be able to learn a 0 charge gem in exchange for it sapping a lot of your mp

but that doesn't have much to do with your 'keep' gems showing up in alchemy transmute dropdown

i think anyway edit of subterfuge: this thread's view count is currently 69

Re: UI: Way to tag and protect spellgems from accidentally being transmuted etc

Posted: Tue Jan 11, 2022 1:48 am
by Fellis
if you can make spells appear in the dropdown for transmute, that probably resolves a ton of the issues. or gems only appear if they are turned *off* as weapons if that code can be repurposed