20 MP summon cost
80 AP
50 MP
35 HP
To Hit 45%
Defense 5%
Primary 5 Acid
Secondary 4 Impact
I just kinda threw stats together semi-randomly, the intent is to have something with middling stats and low combat prowess.
So the main thing this toad does is leave a trail of toxic slime behind it. Each tile the WM passes through while having this pet active leaves a Viletoad Ooze (Local) status effect in that area for X hours. Standing on the ooze at AP tick inflicts minor poison for 10 ticks (does not affect the WM, their factionmates and/or the evil-aligned). If the ooze is on a non-evil infused tile, degrades it by n2 every AP tick. If the ooze is on a evil-infused tile, further strengthens it by n every AP tick. If there are non-evil barricades on that tile, deals Y damage to them every AP tick.
I'm not sure how multiple toads should interact but here's a few potential interactions that could work:
- Multiple slime trails from multiple toads do not stack. A WM cannot reset ooze on a tile until it's duration has run out
- However another WM from the same faction may reset (or replace) the ooze if they walk over the tile you've oozed
- A WM from any other faction will replace your ooze if they walk over it
- Works in reverse for a WM in neutral-factions (degrades evil/holy-infused tiles and strengthens neutral tiles... I'm not sure if neutral-infused tiles are a thing ???)
- Poisoning effect only works on targets on the outside tile (doesn't affect characters indoors, probably)
- Ooze can be removed by the Rebalance Area skill
- Doubles ooze duration if Glyph Mastery is purchased ??