Skills: Better combat Petmaster T2-leveling options
Posted: Sun Nov 28, 2021 10:25 am
Combat / Combat support are the liveliest bits of Nexus Clash. So it would be nice if Petmasters felt like they had better options for contributing. (Something that has good leveling, contributes to combat, and feels useful in T3).
- Any combat tree. With the exception of spell casting as a Elementalist combat trees feel... extra for a petmaster. They don't contribute to, and aren't central to your main source of damage - pets.
- Alchemy, levelling via Alchemy is slow. And it'll be even worse with SHs turned off.
- Infusion, levelling via Infusion looks hella slow (2AP per XP).
- Repairs, not enough "useful" repairs to really grind exp. Plus PMs are kinda CP hungry and tend not to go repairs when the crafter classes have it much better in hand.
- Other non-combat, yes it exists, but they are generally not combat applicable (books) or don't give xp (barricades).
Here are some ideas many of which are dumber than others
More synergy with pets/combat trees:
- You can control who your pets attack by having your attacks apply e.g. "targeted by".
- You attacking gives your pets a small boost for a short duration (1m?)
- Your martial prowess makes pets better somehow (you are better at directing them?). Maybe replacing grafting/prayer. Or maybe keep them but make prayer less chancy and have your martial prowess matter. Or maybe have it always apply but only to the dinkiest pets (Imp, Aethersprite...???, Will-o-wisp)
- Pets as thrown weapons. You can throw pets at enemies (maybe only ones you can summon 3+ of, or maybe just the dinky ones again). This causes that pet to lock onto that enemy (as if they had attacked you) and does some amount of damage and maybe damages the pet.
Pets as findables:
You can find pets as consumable items somewhere. (There are no petstores so let's say police stations or something). You can use the item to summon an animal (like a dog). You can only have one dog at a time.
Move T3 pet buff skills into T2. So e.g. ap/mp/hp/damage increase due to stuff like Soldiers of Might, Favor of GNak, Summon Ghoul are consolidated into some T2 skill/skills that buffs pets.
Pokemon:
Make a smol pet that can be taken at T1 or T2. Subsequent skills in T2 and/or T3 upgrade the pet.
E.g. at T1 you can take a "small mote of light". This has some very subpar pet stats.
At T2 you can upgrade this to a "white/grey/black orb". This has somewhat subpar pet stats
At T3 this becomes whatever there is today in T3 (since the mote/orb is sorta like an egg which is hatching based on what path you take). And can be like pre-reqs to T3 pets (like maybe on entering T3 you get a choice of one 30CP pet skill to get for free if your class has a pet skill). Assuming pets are T1(10CP) and T2(20CP) this balances the CP costs (though it does shift 30CP from T3->T1/T2). Alternatively one pet skill per petmaster class is just 30cp cheaper (and requires the T2 skill).
Pokemon option 2:
Move first pet of a pet trees to T2. Ex. Judgemaster, Aethersprite, Hellhound, Tentacle, Skeleton, Will-o-wisp (maybe each of the 30CP Elementalist summons, but maybe not as Elementalist has spells as a very viable T2 option). The first skill restricts the number of summons to e.g. 1 or 2. This restriction is released upon purchasing upgrades to these pets in T3.
- Any combat tree. With the exception of spell casting as a Elementalist combat trees feel... extra for a petmaster. They don't contribute to, and aren't central to your main source of damage - pets.
- Alchemy, levelling via Alchemy is slow. And it'll be even worse with SHs turned off.
- Infusion, levelling via Infusion looks hella slow (2AP per XP).
- Repairs, not enough "useful" repairs to really grind exp. Plus PMs are kinda CP hungry and tend not to go repairs when the crafter classes have it much better in hand.
- Other non-combat, yes it exists, but they are generally not combat applicable (books) or don't give xp (barricades).
Here are some ideas many of which are dumber than others
More synergy with pets/combat trees:
- You can control who your pets attack by having your attacks apply e.g. "targeted by".
- You attacking gives your pets a small boost for a short duration (1m?)
- Your martial prowess makes pets better somehow (you are better at directing them?). Maybe replacing grafting/prayer. Or maybe keep them but make prayer less chancy and have your martial prowess matter. Or maybe have it always apply but only to the dinkiest pets (Imp, Aethersprite...???, Will-o-wisp)
- Pets as thrown weapons. You can throw pets at enemies (maybe only ones you can summon 3+ of, or maybe just the dinky ones again). This causes that pet to lock onto that enemy (as if they had attacked you) and does some amount of damage and maybe damages the pet.
Pets as findables:
You can find pets as consumable items somewhere. (There are no petstores so let's say police stations or something). You can use the item to summon an animal (like a dog). You can only have one dog at a time.
Move T3 pet buff skills into T2. So e.g. ap/mp/hp/damage increase due to stuff like Soldiers of Might, Favor of GNak, Summon Ghoul are consolidated into some T2 skill/skills that buffs pets.
Pokemon:
Make a smol pet that can be taken at T1 or T2. Subsequent skills in T2 and/or T3 upgrade the pet.
E.g. at T1 you can take a "small mote of light". This has some very subpar pet stats.
At T2 you can upgrade this to a "white/grey/black orb". This has somewhat subpar pet stats
At T3 this becomes whatever there is today in T3 (since the mote/orb is sorta like an egg which is hatching based on what path you take). And can be like pre-reqs to T3 pets (like maybe on entering T3 you get a choice of one 30CP pet skill to get for free if your class has a pet skill). Assuming pets are T1(10CP) and T2(20CP) this balances the CP costs (though it does shift 30CP from T3->T1/T2). Alternatively one pet skill per petmaster class is just 30cp cheaper (and requires the T2 skill).
Pokemon option 2:
Move first pet of a pet trees to T2. Ex. Judgemaster, Aethersprite, Hellhound, Tentacle, Skeleton, Will-o-wisp (maybe each of the 30CP Elementalist summons, but maybe not as Elementalist has spells as a very viable T2 option). The first skill restricts the number of summons to e.g. 1 or 2. This restriction is released upon purchasing upgrades to these pets in T3.