Skills: Decaying Aura (Doom Howler)

Suggestions for game development and improvements. One suggestion to a thread, please.
Post Reply
User avatar
Meric
Posts: 154
Joined: Wed Nov 24, 2021 2:47 am

Skills: Decaying Aura (Doom Howler)

Post by Meric »

Hellos,

Rationale: Reminiscent of Salt the Earth and of Stain from NW/NC gone by. I know the infusion game is still being worked out and I know passive infusion was toned down after it wrecked pseudo-tiles but some mechanic to make passive infusion more punishing (as a selected and bought ability) would be interesting.

The Doom Howler feels abit lost as a class right now which I think is reflected in how many people have chosen it so far - 5. The next lowest picked is Redeemed at 9. Ive always imagined it as a malevolent spirit that is lost in its own anger and confusion and bringing decay and ruin to the world around it. Maybe that could take the form of a selection of utility auras which dont touch the sides of the DOs tree but could still be of use to factionmates.

Doom Howler
60cp child of Unsettling Aura

Passive Ability: Passive infusion completed by the Doom Howler is twice as effective and passive infusion counter to its alignment is 0.5 as effective. Doesnt impact active infusion.

Active Ability: Activation results in an aura being projected out onto the tile the DH is on and this follows the DH. The DH gets a choice of five utility auras to project. Only 1 at at time.
Cost: 1ap / 10mp activation
Duration: 15mins with a 5mp upkeep cost.
Switching: Switching between auras is 1ap/5mp

Effect: Can activate any 1 of the following 5 auras -
  • Decay of the Home - Any damage completed against barricades/fortifications is given a +2 dmg buff
  • Decay of the Steel - Any chance modifiers of damaging armour (or if non-factionmates attacking, their weapons) are doubled with a sensible cap such as max +5% increase?
  • Decay of the Body - Any hide or search action decreased by 5% / healing is 1hp less effective per use for non-factionmates
  • Decay of the Soul - Any MP ability used by a non-factionmate that costs more than 5mp costs an additional 1mp
  • Decay of the Land - Passive evil infusion is doubled.
Sunset Shimmer attacked you with a Frozen Gauntlet and hit for 62 points of holy damage. She was hiding! This attack was charged with righteous wrath! Their body strained with holy resolve as they added physical power to this attack! (2021-11-22)
Post Reply