Man, I think these are lame can we discuss and change them?
Might as well consolidate all ideas here, but I will start with a few of my own.
I think either acute sensitivity or the respective parent skills should grant either passive or active Enhanced Senses against the opposing alignment. Fallen will see hidden angels and EH will see hidden demons. At a glance Enhanced senses is 20 CP for myrmidoms. A gutted version of as either a free (EH), 60(90, or 150 for Fallen) cp investment for EH and Fallen shouldn't be concerning.
I do understand that the previous demon tracker made it difficult to be a demon (fallen version wasn't working properly) since the EH's just sniped us all the time.
An example of how we could provide Enhanced senses to the base skills (angel hunter and demon tracker) would be.
Each time you cast Angel/Demon tracker you gain 15 status ticks of Enhanced senses as well (in addition to the field of view pulse), but every tick costs 1 MP.. You can remove the status at any time.
So a gutted enhanced sense but it's very mana expensive.
Or I mean just have them the way they currently are and add angel/demon senses to acute sensitivity, as right now it's awful. That's 150 CP for a fallen to see hidden angels vs the 20 on a Myrmidorm. That shouldn't be a balance issue.
Any other suggestions or thoughts?