After a faction A captures the flag from faction B, a lieutenant from A can move their current SH to faction B's downed SH location, provided their ward is intact and the costs from revoking and setting a SH are paid.
A Hostile Takeover is broadcast to every character, and causes the ward and fortifications from faction A to be half as effective for 24h.
Strongholds: Hostile Takeover
Strongholds: Hostile Takeover
Last edited by Goliath on Thu May 05, 2022 8:41 pm, edited 1 time in total.
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Re: Strongholds: Hostile Takeover
Disagree with weakening the ward. Seems like punching down on someone who already lost.
A discount on setting up the Stronghold (EX: Not needing to pay the revoke cost) and a bonus on the old tile (EX: Something like Emergency Bunker, so people who get caught idle in the old stronghold location don't get killed) would be better I think.
A discount on setting up the Stronghold (EX: Not needing to pay the revoke cost) and a bonus on the old tile (EX: Something like Emergency Bunker, so people who get caught idle in the old stronghold location don't get killed) would be better I think.
Re: Strongholds: Hostile Takeover
This skill isn't one for the loser to change places, but for the winner to steal the stronghold location.SaltedSalmon wrote: ↑Wed Apr 20, 2022 5:22 pm Disagree with weakening the ward. Seems like punching down on someone who already lost.
A discount on setting up the Stronghold (EX: Not needing to pay the revoke cost) and a bonus on the old tile (EX: Something like Emergency Bunker, so people who get caught idle in the old stronghold location don't get killed) would be better I think.
The halved strength ward/forts is for said winner faction, so it's easier to recover said location.
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Re: Strongholds: Hostile Takeover
Oh.
Well, that brings a new question to mind. Why are we discouraging hostile takeovers?
Also since we're on this topic, what happens to Emergency Bunkers?
Well, that brings a new question to mind. Why are we discouraging hostile takeovers?
Also since we're on this topic, what happens to Emergency Bunkers?
Re: Strongholds: Hostile Takeover
This skill would enable hostile takeovers (as you cannot normally take over a location after capturing a flag, because that locks your SH for 24h).
I don't have a good answer for Emergency Bunker, other than possibly a random tile around old SH, broadcasted to the faction upon creation.
I don't have a good answer for Emergency Bunker, other than possibly a random tile around old SH, broadcasted to the faction upon creation.
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Re: Strongholds: Hostile Takeover
Maybe it would be easier to just remove this from the game.(as you cannot normally take over a location after capturing a flag, because that locks your SH for 24h).
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Re: Strongholds: Hostile Takeover
Immediately revokes SH to avoid a recap.sohdbrimks wrote: ↑Thu Apr 21, 2022 8:16 pmMaybe it would be easier to just remove this from the game.(as you cannot normally take over a location after capturing a flag, because that locks your SH for 24h).
Re: Strongholds: Hostile Takeover
The 24 hour block on revoking after capturing a flag is there to keep factions from capturing flags and then immediately making themselves impossible to retaliate on.sohdbrimks wrote: ↑Thu Apr 21, 2022 8:16 pmMaybe it would be easier to just remove this from the game.(as you cannot normally take over a location after capturing a flag, because that locks your SH for 24h).
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