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Strongholds: Hostile Takeover

Posted: Wed Apr 20, 2022 4:50 pm
by Goliath
After a faction A captures the flag from faction B, a lieutenant from A can move their current SH to faction B's downed SH location, provided their ward is intact and the costs from revoking and setting a SH are paid.
A Hostile Takeover is broadcast to every character, and causes the ward and fortifications from faction A to be half as effective for 24h.

Re: Strongholds: Hostile Takeover

Posted: Wed Apr 20, 2022 5:22 pm
by SaltedSalmon
Disagree with weakening the ward. Seems like punching down on someone who already lost.

A discount on setting up the Stronghold (EX: Not needing to pay the revoke cost) and a bonus on the old tile (EX: Something like Emergency Bunker, so people who get caught idle in the old stronghold location don't get killed) would be better I think.

Re: Strongholds: Hostile Takeover

Posted: Thu Apr 21, 2022 9:44 am
by Goliath
SaltedSalmon wrote: Wed Apr 20, 2022 5:22 pm Disagree with weakening the ward. Seems like punching down on someone who already lost.

A discount on setting up the Stronghold (EX: Not needing to pay the revoke cost) and a bonus on the old tile (EX: Something like Emergency Bunker, so people who get caught idle in the old stronghold location don't get killed) would be better I think.
This skill isn't one for the loser to change places, but for the winner to steal the stronghold location.
The halved strength ward/forts is for said winner faction, so it's easier to recover said location.

Re: Strongholds: Hostile Takeover

Posted: Thu Apr 21, 2022 10:03 am
by SaltedSalmon
Oh.
Well, that brings a new question to mind. Why are we discouraging hostile takeovers?

Also since we're on this topic, what happens to Emergency Bunkers?

Re: Strongholds: Hostile Takeover

Posted: Thu Apr 21, 2022 10:14 am
by Goliath
This skill would enable hostile takeovers (as you cannot normally take over a location after capturing a flag, because that locks your SH for 24h).
I don't have a good answer for Emergency Bunker, other than possibly a random tile around old SH, broadcasted to the faction upon creation.

Re: Strongholds: Hostile Takeover

Posted: Thu Apr 21, 2022 8:16 pm
by sohdbrimks
(as you cannot normally take over a location after capturing a flag, because that locks your SH for 24h).
Maybe it would be easier to just remove this from the game.

Re: Strongholds: Hostile Takeover

Posted: Thu Apr 21, 2022 8:17 pm
by SaltedSalmon
sohdbrimks wrote: Thu Apr 21, 2022 8:16 pm
(as you cannot normally take over a location after capturing a flag, because that locks your SH for 24h).
Maybe it would be easier to just remove this from the game.
Immediately revokes SH to avoid a recap.

Re: Strongholds: Hostile Takeover

Posted: Tue Jul 05, 2022 10:14 pm
by Kandarin
sohdbrimks wrote: Thu Apr 21, 2022 8:16 pm
(as you cannot normally take over a location after capturing a flag, because that locks your SH for 24h).
Maybe it would be easier to just remove this from the game.
The 24 hour block on revoking after capturing a flag is there to keep factions from capturing flags and then immediately making themselves impossible to retaliate on.