Factions: Upgrades

Suggestions for game development and improvements. One suggestion to a thread, please.
SaltedSalmon
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Factions: Upgrades

Post by SaltedSalmon »

Copying this from the old forums:
Devs want/need more ideas for faction upgrades, possibly some that consume renown.
I'm not aware of all the details, but since next breath is adding more endgame stuff, they want more reasons for people to spend Renown. Kandarin in particular has said, "Long run we want a lot more upkeep-requiring faction upgrades, and a lot that are unique to one side", so of course that means more ideas are needed.

In particular, upgrades that are only available to certain alignments (Like Arcane Lodestone) or have repeated costs (Those that are stackable like Lead Paint or Daily like the Gunsmith Table) are favored because they help generate more differences between different factions.
So, what would you want added to the renown list?
I mostly copied that thread to ask for the ability to good factions to give their renown to different good factions.
Maybe transcended factions, too.
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Goliath
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Re: Factions: Renown Rewards

Post by Goliath »

Would love a tile-swapping renown upgrade, where tiles are swapped to their angelic/forgotten/evil counterparts.
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sekki
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Re: Factions: Renown Rewards

Post by sekki »

- Upgrade causes your SH to generate passive infusion to your alignment.
- Upgrades that decrease the ap cost of building forts?
- A training hall which gives you access to “practice dummies” that you can smack for T1 exp.
- An upgrade that makes your ward have an aura… :twisted:
- Upgrade that provides a small amount of free food/booze everyday
- Upgrades that enhance/modify the search tables of your tile. (Library for books, Kitchen for food, floodlights for search chance etc.)
- Upgrade that summons pets in your SH (not tethered to a summoner).
- A pool that collects excess MP (mp that would have been regen’d and lost - perhaps at a lossy rate) and allows faction mates to tap into that like it’s a font.
- A small but well organized storage unit that is used like the safe but requires no ap to access
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oath2order
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Re: Factions: Renown Rewards

Post by oath2order »

Please let us remove flavor upgrade purchases.
old-school member been here since like September 2014, I finally got my original start date.
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Repth
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Re: Factions: Renown Rewards

Post by Repth »

oath2order wrote: Wed Dec 08, 2021 11:17 pm Please let us remove flavor upgrade purchases.
Hmm these should be a toggle and reserve their cost in renown value until untoggled. Sort of like a small renown bank.
SaltedSalmon
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Re: Factions: Renown Rewards

Post by SaltedSalmon »

GRABBING FROM OLD THREAD

ORIGINAL FIRST REPLY
My own suggestions:
Influence (All factions, daily cost) - Every day, at the same time you would pay for the renown cost of this faction upgrade (Barring getting it for the first time), your stronghold's tile gains +100(?) infusion towards your alignment, and surrounding tiles gain a quarter(?) of that.
Conquest (All factions, free, but only if stronghold is in a opposed outer plane, such as a Evil Stronghold in Elysium) - While this is active, your stronghold location is revealed regardless of level. You can always revive in your stronghold's plane, and deeply infuse the ground when you kill enemies in there.

Reinforced Stronghold (All Factions, daily cost) - Fortifications gain 25% resistance to all damage types, except fire.

Corpse Storage (Transcended Factions only, daily cost) I've been trying to spitball a upgrade aimed at Liches and Revenants, since both work with corpses. My best idea so far was this, although I think its a bit lacking:
"While this upgrade is active, faction mates gain a action to teleport corpses on their tile to the stronghold for a certain cost (1 AP?). Corpses in the stronghold decay at decreased speed/Corpses Zombify instead of fading".

Research Chamber (Evil Factions, One Time Purchase) - Sacrifice large quantities of Blood/Soul Ice for (?)
Comment on Corpse Storage
Alternative idea/variant: faction upgrade that gives faction members an ability to teleport their own corpses to stronghold, or maybe even teleports them automatically on member's death.
THIRD FACTION SAFE SUGGESTION
Could there be a third level of safe? Right now factions have a general whole faction safe, individual factional footlockers, could there be a multi-access safe restricted to leaders or lieutenants + leaders? It would be another thing to spend renown on and I think it would be useful for holding rare items or spare enchanted stuff (grenades) that faction members of a trusted status could have access to without restricting other players from the general safe.

I don't think raiding safes is an issue, just a thought to help logistics and not having someone with valuables in their footlocker disappear due to life and gear disappearing into the ether.

CUSTOM FLAVOR UPGRADES
Renown flavor upgrades are cool and all, but they only modify the INSIDE of the faction, I'd like to see flavor upgrades that modify the OUTSIDE of the tile so people can see how cool and good the faction is flexing on spending renown on trivial flavor stuff.

Also renown/day upgrades for having holiday decorations that change seasonally or maybe a editable text box for additional description outside:

This faction has a floppy inner tube man celebrating pungenday with a sign saying "now less pungent!"
This faction has a shrine outside with pristine doors for the celebration of Namm Day
This faction has a giant cobweb with a facsimile wyrm master and a scarecrow behemoth holding a sign that says "Boo!"
This faction has a shrine outside with several broken doors for the celebration of Anti-Namm Day. You notice several craters from smiting
...a shelf, mantle or trophy cabinet or something of the sort where factionmates can place inventory items for display.

...you know how location description reads "Located here is a TV" etc. In this case we get "The faction shelf displays Sword, Humerus, Fez and Potion of Planar Protection" or whatever your faction wants to put up for display.
SaltedSalmon
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Re: Factions: Upgrades

Post by SaltedSalmon »

Bumping because my brain is working overtime again.

I was thinking the way to give the Transcended scarier petwalls should be tied to a Transcended-only Faction upgrade.
Evil and Good petwalls are scary, the Transcended simply don't have the MP generation to rival Good factions, or the... special effects... of rival Evil factions.
Throwing in a Transcended-only fac upgrade would allow a buff to transcended fac petwalls without buffing the petwalls of Good/Evil factions.
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Kandarin
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Re: Factions: Upgrades

Post by Kandarin »

SaltedSalmon wrote: Sat Jan 29, 2022 12:30 am Bumping because my brain is working overtime again.

I was thinking the way to give the Transcended scarier petwalls should be tied to a Transcended-only Faction upgrade.
Evil and Good petwalls are scary, the Transcended simply don't have the MP generation to rival Good factions, or the... special effects... of rival Evil factions.
Throwing in a Transcended-only fac upgrade would allow a buff to transcended fac petwalls without buffing the petwalls of Good/Evil factions.
A Transcended-only spell summoning circle that you can sacrifice spellgems on to generate a stronghold-defending pet manifestation of the spell.
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SaltedSalmon
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Re: Factions: Upgrades

Post by SaltedSalmon »

Kandarin wrote: Sat Jan 29, 2022 3:01 am A Transcended-only spell summoning circle that you can sacrifice spellgems on to generate a stronghold-defending pet manifestation of the spell.
Getting elementals out of spellgems is actually a interesting idea and I've gone over it on the discord, but I think the better use for the Transcended's Spellgem surplus would be making Spelltraps better.

Also, consider this a draft:
Faction upgrades locked behind having a certain person, like a Overlord or a Archmage, in your faction
Stretch
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Re: Factions: Upgrades

Post by Stretch »

Class-specific Transcendent-only upgrades could have great flavor... like regenerating vampire coffins, corpse-spawning crypts, morality-balancing mirror lakes, and wizard towers!
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