Gameplay: Tweak to "Sleeping Outside"

Suggestions for game development and improvements. One suggestion to a thread, please.
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SignedName
Posts: 211
Joined: Wed Nov 24, 2021 3:11 am

Gameplay: Tweak to "Sleeping Outside"

Post by SignedName »

The last major patch changed things so that you gain extra AP for being outside your SH. While this is a laudable attempt to get people out and about, it doesn't result in that much more player interaction because it still heavily incentivizes hiding (which has become even more meta than before).

I propose that the bonus be restricted to staying inside a non-SH building, while being unhidden (hiding interferes with a good night's sleep). This provides a real tradeoff in terms of risk- get extra AP, or have a greater chance of surviving through the night.
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erikune
Posts: 43
Joined: Thu May 12, 2022 11:38 pm

Re: Gameplay: Tweak to "Sleeping Outside"

Post by erikune »

This would basically push everybody back into their strongholds, since staying inside random buildings without hiding will quickly find you dead. The extra AP regen doesn't affect characters stuck in the void, and the extra AP gain doesn't counterbalance the respawn tax except at very low levels.
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