Skills: Book of Magic (Wizard)
Posted: Sun Sep 25, 2022 2:03 am
To me Wizard means spellcasting and Wizards should be masters of magic, but that can be difficult to pull off because there are many demands on a limited supply of Character Points. This suggestion is a way to give Wizards a chance to master more magic.
BOOK OF MAGIC (30 CP)
For 30 Character Points a Wizard learns the secrets of putting spells on paper, bound into a book. Their Book of Magic has a weight of 5; cannot be given away, destroyed, or otherwise lost; would have its own entry in the game interface (similar to what Basic Actions or Spell Casting has); and has 30 pages.
By sacrificing a spellgem a Wizard is able to inscribe that spell into their Book of Magic. This process costs 1 AP and 3 MP per Character Point it would cost to learn the spell the spellgem contains. For example, inscribing Reveal into a Book of Magic would cost the Wizard 10 AP, 30 MP, and the spellgem.
The inscribed spell takes up a number of pages in the Book equal to its CP cost. In the above example, inscribing Reveal would take up 10 pages in the Book (leaving 20 more pages for other spells).
A Wizard can erase a spell from their Book at any time. This should have a minimum AP cost, perhaps 1 AP.
A Wizard can cast a spell directly from their Book for a cost of 1 AP; there is no MP cost. Casting a spell in this way removes it from the Book.
However, the real utility for carrying a Book is thus: a Wizard is considered to have learned any spell inscribed in their Book, exactly as if they had spent CP to learn it. For example, a Wizard has a Book of Magic with four Fire damage spells inscribed in it, and additionally has spent Character Points to learn two more Fire damage spells. For purposes of Spell Affinity (and other such mechanics) this Wizard knows six Fire damage spells. If the Wizard casts one of the Fire spells from his Book, he would know be considered to know five Fire damage spells.
TOME OF SECRETS (60 CP) (child of Book of Magic)
The Book of Magic gains an additional 30 pages, for a total of 60 pages. Additionally, if the Wizard also has the Arcane Affinity skill, the MP discount is increased to 50%.
ANCIENT GRIMOIRE (90 CP) (child of Tome of Secrets)
The Book of Magic gains an additional 30 pages, for a total of 90 pages. Additionally, if the Wizard also has the Cosmic Oneness skill, the Wizard will gain 3 MP per tick instead of 2 MP.
BOOK OF MAGIC (30 CP)
For 30 Character Points a Wizard learns the secrets of putting spells on paper, bound into a book. Their Book of Magic has a weight of 5; cannot be given away, destroyed, or otherwise lost; would have its own entry in the game interface (similar to what Basic Actions or Spell Casting has); and has 30 pages.
By sacrificing a spellgem a Wizard is able to inscribe that spell into their Book of Magic. This process costs 1 AP and 3 MP per Character Point it would cost to learn the spell the spellgem contains. For example, inscribing Reveal into a Book of Magic would cost the Wizard 10 AP, 30 MP, and the spellgem.
The inscribed spell takes up a number of pages in the Book equal to its CP cost. In the above example, inscribing Reveal would take up 10 pages in the Book (leaving 20 more pages for other spells).
A Wizard can erase a spell from their Book at any time. This should have a minimum AP cost, perhaps 1 AP.
A Wizard can cast a spell directly from their Book for a cost of 1 AP; there is no MP cost. Casting a spell in this way removes it from the Book.
However, the real utility for carrying a Book is thus: a Wizard is considered to have learned any spell inscribed in their Book, exactly as if they had spent CP to learn it. For example, a Wizard has a Book of Magic with four Fire damage spells inscribed in it, and additionally has spent Character Points to learn two more Fire damage spells. For purposes of Spell Affinity (and other such mechanics) this Wizard knows six Fire damage spells. If the Wizard casts one of the Fire spells from his Book, he would know be considered to know five Fire damage spells.
TOME OF SECRETS (60 CP) (child of Book of Magic)
The Book of Magic gains an additional 30 pages, for a total of 60 pages. Additionally, if the Wizard also has the Arcane Affinity skill, the MP discount is increased to 50%.
ANCIENT GRIMOIRE (90 CP) (child of Tome of Secrets)
The Book of Magic gains an additional 30 pages, for a total of 90 pages. Additionally, if the Wizard also has the Cosmic Oneness skill, the Wizard will gain 3 MP per tick instead of 2 MP.