Page 1 of 1
Skills: Improved Day Walker (Revenant)
Posted: Thu Oct 20, 2022 5:55 pm
by Haweh
name is a placeholder
30 CP child skill of Day Walker
Revenant benefits from Strength of Darkness buffs at all times.
Re: Skills: Improved Day Walker (Revenant)
Posted: Fri Oct 21, 2022 12:45 pm
by SkullFace
This is not the case already?
Re: Skills: Improved Day Walker (Revenant)
Posted: Fri Oct 21, 2022 4:54 pm
by NearNihil
SkullFace wrote: ↑Fri Oct 21, 2022 12:45 pm
This is not the case already?
Day walker removes the penalty. However, a mere 30cp to get +2 to damage, +10% to hit, and +5% to defense on top of 10 HP regeneration every AP tick is a bit much. Further, being weak(er) during the day is the Rev's whole shtick so I'd be reluctant to just toss that out. A class doing something interesting with an otherwise mostly inconsequential game mechanic is something to keep, in my opinion.
Re: Skills: Improved Day Walker (Revenant)
Posted: Mon Oct 24, 2022 12:29 am
by sekki
What if it were attached to the revo endgame instead?
Like replacing/augmenting the advocate bonus?
Re: Skills: Improved Day Walker (Revenant)
Posted: Fri Oct 28, 2022 5:57 pm
by Haweh
NearNihil wrote: ↑Fri Oct 21, 2022 4:54 pm
SkullFace wrote: ↑Fri Oct 21, 2022 12:45 pm
This is not the case already?
Day walker removes the penalty. However, a mere 30cp to get +2 to damage, +10% to hit, and +5% to defense on top of 10 HP regeneration every AP tick is a bit much. Further, being weak(er) during the day is the Rev's whole shtick so I'd be reluctant to just toss that out. A class doing something interesting with an otherwise mostly inconsequential game mechanic is something to keep, in my opinion.
That was how it worked in B4, sans the HP regeneration.
sekki wrote: ↑Mon Oct 24, 2022 12:29 am
What if it were attached to the revo endgame instead?
Like replacing/augmenting the advocate bonus?
I think it's too strong to attach to the revenant endgame bonus, it would be a very clear best in slot pick compared to the other bonuses.
Re: Skills: Improved Day Walker (Revenant)
Posted: Sat Oct 29, 2022 3:50 pm
by sekki
Maybe it should be attached to the LS endgame then if not already. At sufficiently high levels of something good transcends don’t take planar damage so maybe add a threshold for good rev’s get to treat ely as perma-night.
But well only in ely.
Also doesn’t preclude it being a skill in its own right. (And I’m not arguing it shouldn’t be a skill. Just throwing out alternatives)