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Skill: Additional stance for Horrid Tentacle

Posted: Wed Dec 14, 2022 11:03 pm
by SkullFace
This could be tied to one of the upgrades or just placed directly on the pet itself. I suggest the latter.

In effect a new stance, Ambush, which is only usable on a Tentacle if the tile allows for hiding. The stance causes the pet to spend 1 AP to Hide with its targeting preferences as per Aggressive To Non Faction. When a potential target enters the tile the pet attacks with Hide bonus for the first attack. If there are no more targets, or the target moves away, the pet will spend 1 AP to Hide again.

Re: Skill: Additional stance for Horrid Tentacle

Posted: Thu Dec 15, 2022 1:45 am
by Stretch
Great idea! Would allow for player creativity, and could liven up the travel experience…

Re: Skill: Additional stance for Horrid Tentacle

Posted: Thu Dec 15, 2022 9:36 pm
by Meric
I do like it but I do loath the idea of someone being insta-splatted by ~10 or so hidden tentacles. At least with portal traps you have the chance to move off before it triggers once you see them.

Maybe there could be a cap on the amount allowed to hide on a square at any given time, maybe 3?