Wyrm Master end game
Posted: Fri Jan 06, 2023 4:22 am
Had some thoughts on Wyrm master end game.
Obviously the Light Speaker one is pretty cool, and has an uber pet (but angels can't really engage with that aspect cos they can't kill it due to MO lose). With that in mind, something like the LS endgame would be cool, but it would need to be WM unique, and offer engagement for Angels with maybe killing an uber pet.
So here's the idea.
What if there were 3 pets in stygia, 1 per evil elder power, something like:
Tholaghru- Tentacle
Ahg-za-haru- Imp
Tlacolotl- Hell hound
And they were just a stronger version of those pets (or they could be totally new pets, kind of like the Udin in Elysium B4).
Now the Wyrm masters can go and spend AP/ MP to mutate and strengthen them.
(either by finding the pet, or there could maybe be a sacrifice pit for each one or something).
Some ways it could be strengthened could be similar to the current mutations available to WMs (change damage types, sadistic, phasing, etc), but some could be different/ unique to each elder powers pet (random invis for imp pet, double tile movement for hell hounds, some kind of slowing/ entangling ability for tentacles) and once a pet was strong enough (had it's health, dmg, soak and regen increased to certain level) it could become an Uber pet version of itself (and offer badge/ CP rewards), up to a max amount of mutations (but make the uber pet part come on before it reaches max, so there is a timing window when it might not be as strong).
If the pets were killed (either during their weak first phase, or their stronger final phase) maybe a WM would need to go to the sacrifice pit to bring them back to life, and then they keep roaming around.
The pets could maybe be limited to 1 3rd of the stygian map each, or maybe limited to certain tiles- tentacle could move along the lava rivers, hell hounds could run around the general land, and imps could move and teleport between building tiles (destroying doors as they go?!?).
There could also be some interesting timing with angels trying to kill the pets as soon as they gain uber status, but before they are buffed as strong as they could be. Also gives options for WM's to buff/ mutate the pets while angels are trying to kill them.
I do have an idea for a middle phase of the pets, where they are not yet uber, but allow WMs to engage with them more, but it's for dev eyes only if this main idea is liked.
So in summary, WM's mutate 3 elder power pets, can buff them up to uber levels, angels (or everyone really) can try to kill them, fun times.
Obviously the Light Speaker one is pretty cool, and has an uber pet (but angels can't really engage with that aspect cos they can't kill it due to MO lose). With that in mind, something like the LS endgame would be cool, but it would need to be WM unique, and offer engagement for Angels with maybe killing an uber pet.
So here's the idea.
What if there were 3 pets in stygia, 1 per evil elder power, something like:
Tholaghru- Tentacle
Ahg-za-haru- Imp
Tlacolotl- Hell hound
And they were just a stronger version of those pets (or they could be totally new pets, kind of like the Udin in Elysium B4).
Now the Wyrm masters can go and spend AP/ MP to mutate and strengthen them.
(either by finding the pet, or there could maybe be a sacrifice pit for each one or something).
Some ways it could be strengthened could be similar to the current mutations available to WMs (change damage types, sadistic, phasing, etc), but some could be different/ unique to each elder powers pet (random invis for imp pet, double tile movement for hell hounds, some kind of slowing/ entangling ability for tentacles) and once a pet was strong enough (had it's health, dmg, soak and regen increased to certain level) it could become an Uber pet version of itself (and offer badge/ CP rewards), up to a max amount of mutations (but make the uber pet part come on before it reaches max, so there is a timing window when it might not be as strong).
If the pets were killed (either during their weak first phase, or their stronger final phase) maybe a WM would need to go to the sacrifice pit to bring them back to life, and then they keep roaming around.
The pets could maybe be limited to 1 3rd of the stygian map each, or maybe limited to certain tiles- tentacle could move along the lava rivers, hell hounds could run around the general land, and imps could move and teleport between building tiles (destroying doors as they go?!?).
There could also be some interesting timing with angels trying to kill the pets as soon as they gain uber status, but before they are buffed as strong as they could be. Also gives options for WM's to buff/ mutate the pets while angels are trying to kill them.
I do have an idea for a middle phase of the pets, where they are not yet uber, but allow WMs to engage with them more, but it's for dev eyes only if this main idea is liked.
So in summary, WM's mutate 3 elder power pets, can buff them up to uber levels, angels (or everyone really) can try to kill them, fun times.