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New Alchemy potions, Antidote and Minor Poison

Posted: Fri Jan 06, 2023 12:26 pm
by Liemannen
Healing potions fix minor poison already, but why not have a cheap easily made (just common and maybe one or two uncommon components) potion to also fix it.

And also Minor Poison, which you could drink (or fool other people to drink) or apply it on your melee weapon.

Re: New Alchemy potions, Antidote and Minor Poison

Posted: Tue Jan 10, 2023 4:11 am
by Stretch
I like the idea of alchemical traps. Level 2 alchemy lets you make poisonous potions and disguise them as other potions… someone without any alchemy doesn’t know until they drink it, or get an alchemist to vet it. Players are informed if someone drinks their deadly concoctions!

Re: New Alchemy potions, Antidote and Minor Poison

Posted: Tue Jan 10, 2023 12:20 pm
by NearNihil
I think a different route with similar end results would be better, namely being able to craft things like a vial of acid. Then also have a vial of plague, poison, that kind of thing. Like if you're a Defiler with both alchemy skills you can brew Defiler Poison into a throwable weapon or something. Angels get holy water bombs that only really work against demons and transcended get the acid maybe?

Not knowing what exact enchantments are on a weapon is annoying enough, finding a random potion that does the opposite of what it says on the label even more so. It'd further just be even more niche than spelltrap since the victim has to actively fall for it.

Re: New Alchemy potions, Antidote and Minor Poison

Posted: Tue Jan 10, 2023 11:53 pm
by Stretch
Imagine the satisfaction when some floorsafe-looting criminal chugs one mid-raid a week later, though!