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Gameplay: Materializing Change

Posted: Sun Jan 08, 2023 6:41 am
by Haweh
Since barricades were removed from the game, this effect does nothing when a character respawns now.

I propose that this be changed to a tick-based invisibility effect or a short time duration invisibility to avoid a situation where a player is instantly killed while getting their bearings after a respawn.

Re: Gameplay: Materializing Change

Posted: Sun Jan 08, 2023 7:00 am
by NearNihil
Agree, I'd also like to add a Faunabond type effect so you're not fragged by pets that can see through invisibility. It's not like materializing lasts for very long so why not.

Re: Gameplay: Materializing Change

Posted: Mon Jan 09, 2023 12:38 pm
by Klapaucius
Similar to this one:

viewtopic.php?f=14&t=3915&p=18554&hilit=Respawn#p18554

edit: basically just suggesting that 1/2 AP movement cost during materialising is considered for this suggestion

Re: Gameplay: Materializing Change

Posted: Mon Jan 09, 2023 4:50 pm
by Meric
Thats a great idea. You never know when Plum is on the prowl