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Acceptable Sacrifice always takes twice the hp selected, regardless of how much is healed.
Posted: Sun Mar 26, 2023 5:13 pm
by Karlito
For example, if I hit heal for 30 in the drop down and receive this message
- You summon the healing power of your faith to close the wounds of Axura and heal them for 2 points of damage. You gain 2 experience points. They are now fully healed. (2023-03-26 17:11:21)
It still costs a whole 60 hp. This is good for stupid heal-farming or infuse shenanigans, but not much for practicality.
Re: Acceptable Sacrifice always takes twice the hp selected, regardless of how much is healed.
Posted: Thu Aug 31, 2023 4:23 am
by Kandarin
This is more of a Suggestion, this is always how the skill was intended to work. The argument could be made that it should work differently.
Re: Acceptable Sacrifice always takes twice the hp selected, regardless of how much is healed.
Posted: Thu Oct 05, 2023 2:20 am
by Wassail
While we're suggesting things can it gave hp sight ala Lay on Hands. Ty.
Re: Acceptable Sacrifice always takes twice the hp selected, regardless of how much is healed.
Posted: Thu Oct 05, 2023 3:27 pm
by Karlito
I guess either it should not allow overspending or give you hp sight, right now it's just annoying to use if you actually want to heal people efficiently rather than become a vehicle for grinds and infusion nonsense
Re: Acceptable Sacrifice always takes twice the hp selected, regardless of how much is healed.
Posted: Thu Oct 05, 2023 5:06 pm
by Wassail
You say that like it's a bad thing!!
Re: Acceptable Sacrifice always takes twice the hp selected, regardless of how much is healed.
Posted: Fri Oct 06, 2023 7:42 pm
by Karlito
Wassail wrote: ↑Thu Oct 05, 2023 5:06 pm
You say that like it's a bad thing!!
Aren't you supposed to be in treatment?
Re: Acceptable Sacrifice always takes twice the hp selected, regardless of how much is healed.
Posted: Fri Oct 06, 2023 8:07 pm
by Wassail
It failed. The goose is loose once more.