Gameplay: Mortals affected by barricades

Suggestions for game development and improvements. One suggestion to a thread, please.
Post Reply
sekki
Posts: 185
Joined: Wed Nov 24, 2021 3:05 am

Gameplay: Mortals affected by barricades

Post by sekki »

Maybe lower the level at which characters are affected by barricades? Feels like by the time you can get a full combat tree (level 5) maybe you should also be prevented from jumping over barricades and going on a killing spree.
User avatar
Repth
Posts: 365
Joined: Sun Nov 21, 2021 5:13 am
Location: Along The Arballast

Re: Gameplay: Mortals affected by barricades

Post by Repth »

I would support this approach if other devs wanted it.
SignedName
Posts: 211
Joined: Wed Nov 24, 2021 3:11 am

Re: Gameplay: Mortals affected by barricades

Post by SignedName »

As long as Athleticism lets you jump over the 'cades. Another use for the skill can't hurt.
User avatar
Repth
Posts: 365
Joined: Sun Nov 21, 2021 5:13 am
Location: Along The Arballast

Re: Gameplay: Mortals affected by barricades

Post by Repth »

Hmm, interesting. I'd say Athleticism could do that if less T3 travel skills get around cades.
Huojin
Posts: 51
Joined: Wed Nov 24, 2021 8:07 pm

Re: Gameplay: Mortals affected by barricades

Post by Huojin »

+1 to having mortals caught by barricades, definitely makes them more useful rather than just a temporary impediment in a given period of time.
Fellis
Posts: 253
Joined: Sat Sep 11, 2021 5:10 am

Re: Gameplay: Mortals affected by barricades

Post by Fellis »

Mortals were affected by barricades in the past and it was changed because feedback was that it’s extremely frustrating as a newer player to have movement restricted. I think with the changes that barricades allow same-alignment to pass and require infusion, there could be an implication that barricades are more than just a physical barrier on some level.

I’m more interested in making barricades hit more T3 classes if anything. I think there’s a fair few non-flight movement skills that could have some justification for stopping or hindering movement. There’s <14 classes per alignment that can be part of a raid team, I think you only need to hit like 7 of them to make barricades a problem for the whole team.

With the above “more than a physical barrier” idea, I could also see barricades of a certain strength requiring MP or maybe getting imbued with a glyph that gives it some magical barrier properties? All this would be increasing defensive preparations though and the nature of AP attrition warfare on offense vs defense means that we’d probably need to make Termite Paste an actual thing offense could prepare to bust through scouted cades or put some more structure damage on things other than fire capstone
User avatar
Meric
Posts: 154
Joined: Wed Nov 24, 2021 2:47 am

Re: Gameplay: Mortals affected by barricades

Post by Meric »

Ive always imagined that when someone hits T2 they actually become physically bigger as they transcend, Descent, Ascend etc.

Maybe a best of both worlds approach whereby mortals, being physically smaller, are able to shimmy through the gaps in the barricades at a greater AP cost (maybe 3-4ap)?

That way it creates a deterrence impact whilst not overall restricting mortal movement too much.
Sunset Shimmer attacked you with a Frozen Gauntlet and hit for 62 points of holy damage. She was hiding! This attack was charged with righteous wrath! Their body strained with holy resolve as they added physical power to this attack! (2021-11-22)
Fellis
Posts: 253
Joined: Sat Sep 11, 2021 5:10 am

Re: Gameplay: Mortals affected by barricades

Post by Fellis »

Again, mortal is a tier the player is supposed to clear in 2-3 weeks. Learning the game and map is not trivial, and the more mechanics we pile in that need to be understood immediately, the less accessible the game is. I don't like affecting mortals at all, even a minor effect and mitigation like making athleticism something that bypasses barricades is pretty good justification for Way of Lightning and Wolf Rev to also bypass barricades.
User avatar
Nayru
Posts: 368
Joined: Wed Nov 10, 2021 2:27 am
Location: 0,0

Re: Gameplay: Mortals affected by barricades

Post by Nayru »

generally would lean towards no mortal exclusion on barricades

if there had to be one (i didn't code immunity to power/time search maluses for level 1-3's for no reason) then i would consider perhaps a similar level bit (in this era you start out and become quite lethal at level 3) or having to be the polar alignment targeted for the early levels (if you're -20- or 20+ then you've either been up to some faff or have enough experience historically in the game to know how to deal with things in-game)

mortals aren't excluded from being targeted by glyphs anyway but the prime reason vs neutral isn't used is mortal grief

after factoring how vast majority of trans wind up at either good mo or stuck in -20 if they attack people anyway
- You say, "Oh my me." (2022-01-30 03:41:07).
Post Reply