Gameplay: Simplify damage's types (a modest proposal for the next breath)
Posted: Sat Mar 02, 2024 11:23 am
After three of my suggestions made it to the implemented subforum, I think the time is ripe to make one for the dump as well, to balance things out.
I therefore propose to reduce the current types of damage from the current 11 to 4: physical, electric, cold and fire.
In my humble opinion:
I therefore propose to reduce the current types of damage from the current 11 to 4: physical, electric, cold and fire.
In my humble opinion:
- the current types are too diluted and (with exceptions) without a clear thematic identity
- less types would be easier to balance (for devs) and understand (for players)
- it would be fun if the choice of which damage to use against whom was thoughtful, rather than spamming X because my class excels at it or it is a safe bet (looking at you, cold)
- physical damage is cheap and reliable, every other one costs MP
- every warrior (= not-spellcaster) class has access to decent physical damage
- electricity is the favorite element of angels, fire for the demons, both can use cold although less effectively
- ES don't have access to the elements but use physical attacks very well
- Revs and Liches excel with cold
- NC damage depends on her MO (electrical if she is good...)
- Lichs are immune to cold damage
- spellcasters can learn every element, mastering an element gives soak in that element BUT a negative physical soak too
- only titan pets do elemental damage
- I would give the cold's capstone to fire (the target is on fire) and the death's capstone to cold (brittle)