Gameplay: faction bonuses

Suggestions for game development and improvements. One suggestion to a thread, please.
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Riss
Posts: 22
Joined: Wed Nov 24, 2021 6:58 am

Gameplay: faction bonuses

Post by Riss »

At this point in the breath I think it would be beneficial to encourage aggregation and have only few large factions (fighting each other). To achieve this I suggest creating bonuses that all members of the same faction share and that have a high(?) renown cost per day.

Example: for 10 renown/day you can have +1% search, +1% to hit or +1% defense. These can be combined and chosen separately, so you can pay 350 renown/day for +10% search, +15% to hit and +10% defense.
Jayne Cobb | your doppelgänger | Rhialto the Marvellous | an eerie melody | the man who sold the world | Zenith

Sorry for any mistakes. English is not my native language.
Alkasyn
Posts: 154
Joined: Thu Nov 25, 2021 7:49 pm

Re: Gameplay: faction bonuses

Post by Alkasyn »

Yes, that's not a bad idea.
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sohdbrimks
Posts: 73
Joined: Wed Nov 24, 2021 2:49 am

Re: Gameplay: faction bonuses

Post by sohdbrimks »

We actually had faction bonuses back in the day: https://wiki.nexusclash.com/w/index.php ... on_Bonuses
It was based on infusion, but we could make it cost renown (as you said)
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