Gameplay: Morality System Overhaul
Posted: Sun Oct 27, 2024 3:21 am
I think Morality is a Good alignment concept that shouldn't intrude on characters who are not involved in Goodness so much. It makes total sense for angels and neutral-class angel wannabes to have the system that exists. There is a whole Nexus full of things that are fun and possible but you SHOULD NOT DO!! Because this is what angels are all about, and no one would dare suggest we take away that core element.
I do not think that Nexus Champs should have to think so hard on what Namm's arbitrary sinlist is. I don't think the devs should have to scramble to find counterpatches every time a subversive set of Lichs start doing something that leaves Goodness in a bind. And I really don't think that Evil would adopt wholesale the Good Powers' list of THINGS YOU SHOULD DO as their own list of no-nos.
I could go on, and have. But for now I will get to the suggestion:
In the future, Good, Neutral, and Evil shall be determined not by a number mocking you at the top of the screen, but by the alignment of your class choices and faction membership.
Are you an shepherd or paladin? Congrats, you're Good!
Defiler or pariah? Bad!
Sorceror or Myrmidon? Neutral unless you pick another side.
Within angeldom, things could look much the same as now. Your list of naughty is still out there, and the Good Neutral, and evil columns of the Table are the same. You still lose access to your skills if you do too much naughty. You might even have the same ol' gauge at the top of the screen. But I see room for great improvement on that. I think the minimum threshold to use your skills is just the beginning. What if your positive mo were uncapped, or soft-capped at some higher number so that an angel who'd been REALLY GOOD were able to wield significantly more power than just a 'meh' angel? What if there were positive rewards to the system, well beyond what currently exists in the MO-spending economy? MO Prayer? Unlocked special skills at some abnormally high level? Plenty of room for class-specific rewards here.
Neutral classes in Good factions would have to play Namm's game. I do not think the rewards for excessive goodness should be nearly so great. More like small tweaks and improvements. Because lets be frank: If these so-called goods were really in it for the long haul they could have picked an angelic class. But hey, maybe an option to reforge a pet without losing it if you've been really nice. Or maybe your Deep Spellcraft becomes more like Sanctify if you keep up the good behavior.
Neutral classes in Neutral factions (or feral) would see big change. Instead of Morality, actions that your EPs like would add to Favor of Hashaa, Favor of Marquai, and Favor of Goros.
Meting these out could be a bit mysterious at first. Hashaa likes recycling so filling the void in various ways would probably please her. Marquai probably likes it when you build craft repair and so forth. Goros gets a thrill when you... move diagonally across the map? Have a prime number in his Favor bin? IDK, what's this guy's deal, anyway.
Anyway, not NC's balance is based on these, and again there could be threshold unlocks and spending of the favor. Again as with angels I think a character who had accrued a good deal of favor with one or more patron should be a palpably stronger character to play. This will differentiate the True Neutrals from the pretenders in Good and Evil factions. And hopefully lead to a resurgence in Neutrality as a real contender.
Evil and its Dark Power gauges were my inspiration for all of this, along with the fun I've had with Fallen where both accruing DP and trying to tick as many sin boxes as possible. So I think Demons all deserve a DP gauge. And I think that there ought to be an evil-perspective accounting of what those EPs see as beneficial to their cause rather than the one-dimensional feel of current DP-slaughter. Surely we will still reward the vault-clearing killers, but there are types of nasty that we now do only out of love and I think the EPs would reward those things. DO's maintenance and use of Dark Power is the template I'm envisioning here for all demons. It should be involved enough with core class skills that a DP hoarder can unleash a lot more mayhem than a character just scraping by.
And again, neutrals choosing to side with evil will get perks out of it, but they should not compare to what they would get from their natural patrons because we demons are greedy.
I do not think that Nexus Champs should have to think so hard on what Namm's arbitrary sinlist is. I don't think the devs should have to scramble to find counterpatches every time a subversive set of Lichs start doing something that leaves Goodness in a bind. And I really don't think that Evil would adopt wholesale the Good Powers' list of THINGS YOU SHOULD DO as their own list of no-nos.
I could go on, and have. But for now I will get to the suggestion:
In the future, Good, Neutral, and Evil shall be determined not by a number mocking you at the top of the screen, but by the alignment of your class choices and faction membership.
Are you an shepherd or paladin? Congrats, you're Good!
Defiler or pariah? Bad!
Sorceror or Myrmidon? Neutral unless you pick another side.
Within angeldom, things could look much the same as now. Your list of naughty is still out there, and the Good Neutral, and evil columns of the Table are the same. You still lose access to your skills if you do too much naughty. You might even have the same ol' gauge at the top of the screen. But I see room for great improvement on that. I think the minimum threshold to use your skills is just the beginning. What if your positive mo were uncapped, or soft-capped at some higher number so that an angel who'd been REALLY GOOD were able to wield significantly more power than just a 'meh' angel? What if there were positive rewards to the system, well beyond what currently exists in the MO-spending economy? MO Prayer? Unlocked special skills at some abnormally high level? Plenty of room for class-specific rewards here.
Neutral classes in Good factions would have to play Namm's game. I do not think the rewards for excessive goodness should be nearly so great. More like small tweaks and improvements. Because lets be frank: If these so-called goods were really in it for the long haul they could have picked an angelic class. But hey, maybe an option to reforge a pet without losing it if you've been really nice. Or maybe your Deep Spellcraft becomes more like Sanctify if you keep up the good behavior.
Neutral classes in Neutral factions (or feral) would see big change. Instead of Morality, actions that your EPs like would add to Favor of Hashaa, Favor of Marquai, and Favor of Goros.
Meting these out could be a bit mysterious at first. Hashaa likes recycling so filling the void in various ways would probably please her. Marquai probably likes it when you build craft repair and so forth. Goros gets a thrill when you... move diagonally across the map? Have a prime number in his Favor bin? IDK, what's this guy's deal, anyway.
Anyway, not NC's balance is based on these, and again there could be threshold unlocks and spending of the favor. Again as with angels I think a character who had accrued a good deal of favor with one or more patron should be a palpably stronger character to play. This will differentiate the True Neutrals from the pretenders in Good and Evil factions. And hopefully lead to a resurgence in Neutrality as a real contender.
Evil and its Dark Power gauges were my inspiration for all of this, along with the fun I've had with Fallen where both accruing DP and trying to tick as many sin boxes as possible. So I think Demons all deserve a DP gauge. And I think that there ought to be an evil-perspective accounting of what those EPs see as beneficial to their cause rather than the one-dimensional feel of current DP-slaughter. Surely we will still reward the vault-clearing killers, but there are types of nasty that we now do only out of love and I think the EPs would reward those things. DO's maintenance and use of Dark Power is the template I'm envisioning here for all demons. It should be involved enough with core class skills that a DP hoarder can unleash a lot more mayhem than a character just scraping by.
And again, neutrals choosing to side with evil will get perks out of it, but they should not compare to what they would get from their natural patrons because we demons are greedy.