Skills: Change to Conduit free/core skill

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cat
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Skills: Change to Conduit free/core skill

Post by cat »

Conduit's core skill Code of Efficiency currently lacks synergy with many Conduit builds.

Suggestion: Code of Efficiency is changed to allow all Crafting, Alchemy, Enchanting and related actions such as Repairs and Transmutation to be done in any location and without bench/toolbox.
If this is considered underpowered Engineering actions without a toolbox could be included.

As the ability to repair and craft without a forge/toolbox is currently a part of the child skill Rule of Resourcefulness it makes sense that the chance to save components is be swapped to Rule of Resourcefulness. Some boon for Enchanting should be added.
Rule of Design should include a discount for Enchanting and Alchemy.

Including magical crafting in Conduit's free skill and its tree makes sense both mechanically and lore-wise.
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Nayru
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Re: Skills: Change to Conduit free/core skill

Post by Nayru »

..there's conduits that don't take any repair tree/alchemy?

perhaps more relevant when the new craft/repair setup comes out, but completely crushing resourceful's effect in power and then making that the free skill.. and then double enchant discounts on the rules?........

the amount of effort i went through with the numbers of enchant item/wondercraft to for the first time in the game (at that point) not have conduit completely and utterly crush advo/do was quite a bit, and is why the 6 ap base cost exists

even if it basically eats all your cp i don't know if 'just completely superior logistics' is the route to take, or good design
- You say, "Oh my me." (2022-01-30 03:41:07).
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cat
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Re: Skills: Change to Conduit free/core skill

Post by cat »

Nayru wrote: Fri Dec 24, 2021 6:07 am ..there's conduits that don't take any repair tree/alchemy?

perhaps more relevant when the new craft/repair setup comes out, but completely crushing resourceful's effect in power and then making that the free skill.. and then double enchant discounts on the rules?........

the amount of effort i went through with the numbers of enchant item/wondercraft to for the first time in the game (at that point) not have conduit completely and utterly crush advo/do was quite a bit, and is why the 6 ap base cost exists

even if it basically eats all your cp i don't know if 'just completely superior logistics' is the route to take, or good design
There's enough variety in B5 Conduit that not taking Repair trees or Alchemy looks much more viable than in B4.
I can't comment on the teased new crafting tree but the Smith/Gun/Bow trees are heavily favoured by all three skills.

AFAIK the Wondercraft discount is not an issue in B5, meanwhile changes to Enchanting have spooked some players from that investment, so it seems to balance out.
As Enchanting can't use the % chance to get component back mechanic, suggestions for alternatives to that part of Resourceful would be great. The % chance of component refund moved to Resourceful can be tuned to make this worth the 60CP cost; allowing more crafting types to benefit from Resourceful also helps make this a more viable spend.

Not having to use benches or tools gives a solid "seat" for all crafting types and fits the 30CP cost. Enchanting still gets a rougher deal with the 30CP skill due to damage type enchants requiring the appropriate font.
Overall intent is not "superior logistics" as much as balancing the current benefits to all crafting types.
Huojin
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Re: Skills: Change to Conduit free/core skill

Post by Huojin »

+1 to the suggestion.
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