UI: More Item Descriptions

Suggestions for game development and improvements. One suggestion to a thread, please.
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SignedName
Posts: 211
Joined: Wed Nov 24, 2021 3:11 am

UI: More Item Descriptions

Post by SignedName »

After scrolling over an FAK in my inventory, I saw that there's actually an item description for it. I think this can be applied broadly to other objects to provide both flavor and gameplay information. For example, the FAK description could tell how much it heals for, and Spellgems could give a brief description of their effect (Tier 2/3 Ranged/Touch/Auto-hit [Damage Type] Spell).
Fellis
Posts: 253
Joined: Sat Sep 11, 2021 5:10 am

Re: UI: More Item Descriptions

Post by Fellis »

The problem with a lot of what you are asking is I believe that those descriptions are hardcoded, so FAK/spells would not auto-update with correct values. There is probably a way to make descriptions that are dynamic, but then it would require the game to calculate the values every time you refreshed the inventory page.

I am not a coder tho, just providing my perspective
SignedName
Posts: 211
Joined: Wed Nov 24, 2021 3:11 am

Re: UI: More Item Descriptions

Post by SignedName »

Spellgems showing damage type (NOT amount of damage) and type of spell (ranged/aura/touch/autohit) would be useful even if damage values can't be shown, since it'd be a quick way to check whether it's a gem you want.
Last edited by SignedName on Fri Dec 31, 2021 6:01 pm, edited 1 time in total.
Fellis
Posts: 253
Joined: Sat Sep 11, 2021 5:10 am

Re: UI: More Item Descriptions

Post by Fellis »

I agree that would be useful, and I think the suggestion is great in general! I just think there are technical issues with the implementation. Would like there to be more hover text in general, and especially if we can create interesting uses for junk items and give hints in the hover text
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