Skills: Restore Sorcerer's Might to pre-nerf levels
Posted: Thu Dec 30, 2021 6:36 pm
Currently the Sorcerer's Might (SM) & Mystic Vigour (MV) combination is severely nerfed by the Breath 5 addition of the MV cap.
The MV cap makes sense to have, this suggestion does not relate to changing the cap in any way.
However, heavy SM use is now significantly more costly for characters to employ.
You get only 4-5 SM cycles in before it costs significant AP on the cutter's behalf.
This makes it more difficult for late-joining characters to catch up in XP, since healing is one of the biggest meta methods of gaining XP after strongholds are established.
In the RRF, healing got cutthroat. Sara regularly did more than 12 cycles a day, and peaks in the neighbourhood of 18 SM cycles.
Until combat as a latecomer is fixed, this nerf to SM is a blow to the XP grind for the community, especially for characters who prefer gameplay besides combat.
This suggestion is to decrement the MV counter (to a min of 0) every time a character uses SM.
(Or remove the oldest MV usage timestamp, however it works under the hood).
This allows the MV cap to remain the same without affecting SM usage in any way.
This still prevents infinite AP, because SM + MV is still a net loss in resources.
The MV cap makes sense to have, this suggestion does not relate to changing the cap in any way.
However, heavy SM use is now significantly more costly for characters to employ.
You get only 4-5 SM cycles in before it costs significant AP on the cutter's behalf.
This makes it more difficult for late-joining characters to catch up in XP, since healing is one of the biggest meta methods of gaining XP after strongholds are established.
In the RRF, healing got cutthroat. Sara regularly did more than 12 cycles a day, and peaks in the neighbourhood of 18 SM cycles.
Until combat as a latecomer is fixed, this nerf to SM is a blow to the XP grind for the community, especially for characters who prefer gameplay besides combat.
This suggestion is to decrement the MV counter (to a min of 0) every time a character uses SM.
(Or remove the oldest MV usage timestamp, however it works under the hood).
This allows the MV cap to remain the same without affecting SM usage in any way.
This still prevents infinite AP, because SM + MV is still a net loss in resources.