Skill: Nimbus of Judgement buff
Posted: Thu Dec 30, 2021 7:25 pm
Nimbus of Death - Damage Floor raised by 2, all kills in the area give you 1 AP.
Nimbus of Conquest - +5% accuracy for Good characters, -5% accuracy for Evil characters, passive infusion effect doubled.
Nimbus of War - +2 damage to all attacks, including against characters, pets, wards, glyphs, and barricades.
Nimbus of Judgement - Good MO actions heal, Evil MO actions hurt?
One of these things is not like the other! I think it's pretty even between Death, Conquest and War as to which is the best choice in any given moment, but Judgement seems really underpowered compared to the other 3. In a practical sense, it seems very unlikely to come into play unless... there are a lot of injured people in your stronghold for some reason, or perhaps you want to jump in with the tanks on a raid to lay down the Nimbus and hop out, so they can try to snipe the pet masters. Very niche use, and unlikely situations at that.
It also has anti-synergy with Hand of Zealotry and raids by Good factions on Unaligned factions, with Good raiders accruing damage to themselves.
Alternative Proposals:
1. Nimbus of Judgement has a "Hand of Zealotry"-like effect, perhaps limited by status ticks and/or reducing Morality loss. If this were in place alongside the current effects, it would off set the anti-synergy with HoZ currently in place. If it were a replacement for that effect, it would actually be good. Lore-wise it also matches up as "the relentless hunter zeal of the Exalted Harbinger ... [draws] most strongly upon Namm's aspect of the Word." And as well all know, CopGod loves Hand of Zealotry and judging neutrals.
2. Nimbus of Judgement has an effect similar to Redeemed's "Candle of the Soul", and has a Defence penalty. Candle of the Soul is -10% on a targeted individual, but for a 90 CP skill this should be something more on the order of Dark Oppressor's Terrifying Aura (-15% defence, -15% accuracy). Perhaps -10% across the area is a good middle ground.
3. Keep the same premise of Good/Evil MO related actions, but just give the Good MO actions some added utility - perhaps flat additional damage as with Nimbus of War, or damage equivalent to the Morality Change that would be caused by the attack?
4. Just extend the duration of the Nimbus of Judgement from 15 minutes so that you could conceivably use it on your stronghold at large. Even the Holy Champion's Divine Resolve lasts almost 4 hours, c'maahhhn.
More ideas for how to buff Nimbus of Judgement to be less crap are, of course, welcome.
Nimbus of Conquest - +5% accuracy for Good characters, -5% accuracy for Evil characters, passive infusion effect doubled.
Nimbus of War - +2 damage to all attacks, including against characters, pets, wards, glyphs, and barricades.
Nimbus of Judgement - Good MO actions heal, Evil MO actions hurt?
One of these things is not like the other! I think it's pretty even between Death, Conquest and War as to which is the best choice in any given moment, but Judgement seems really underpowered compared to the other 3. In a practical sense, it seems very unlikely to come into play unless... there are a lot of injured people in your stronghold for some reason, or perhaps you want to jump in with the tanks on a raid to lay down the Nimbus and hop out, so they can try to snipe the pet masters. Very niche use, and unlikely situations at that.
It also has anti-synergy with Hand of Zealotry and raids by Good factions on Unaligned factions, with Good raiders accruing damage to themselves.
Alternative Proposals:
1. Nimbus of Judgement has a "Hand of Zealotry"-like effect, perhaps limited by status ticks and/or reducing Morality loss. If this were in place alongside the current effects, it would off set the anti-synergy with HoZ currently in place. If it were a replacement for that effect, it would actually be good. Lore-wise it also matches up as "the relentless hunter zeal of the Exalted Harbinger ... [draws] most strongly upon Namm's aspect of the Word." And as well all know, CopGod loves Hand of Zealotry and judging neutrals.
2. Nimbus of Judgement has an effect similar to Redeemed's "Candle of the Soul", and has a Defence penalty. Candle of the Soul is -10% on a targeted individual, but for a 90 CP skill this should be something more on the order of Dark Oppressor's Terrifying Aura (-15% defence, -15% accuracy). Perhaps -10% across the area is a good middle ground.
3. Keep the same premise of Good/Evil MO related actions, but just give the Good MO actions some added utility - perhaps flat additional damage as with Nimbus of War, or damage equivalent to the Morality Change that would be caused by the attack?
4. Just extend the duration of the Nimbus of Judgement from 15 minutes so that you could conceivably use it on your stronghold at large. Even the Holy Champion's Divine Resolve lasts almost 4 hours, c'maahhhn.
More ideas for how to buff Nimbus of Judgement to be less crap are, of course, welcome.