Updated new wormhole icon and weather event icons to live behind the tile entity icons.
Alchemists can use a new button in the Recipe pane to brew a batch of potions in one click. The button only works when the entire recipe can be brewed in one go and no changes to the actual mechanics of alchemy have been made; you still need to transmute missing components. The logic for selecting ingredients is as follows:
Prefer same-rarity transmutations first. If it can transmute a Rose into a Skull instead of using a Chunk of Onyx to do the same, it will do so.
Prefer the most numerous items second. If you have 5 Roses and 4 Handfuls of Horehound, it will prefer using Roses first. (Note: if the recipe calls for multiple components of the same rarity and you have two stacks of the same size for that rarity, they will alternate, trying to keep the stacks the same size)
Prefer the heaviest items third. If you have 5 Roses and 5 Humeruses, it will prefer using the Humeruses first as they are heavier. (Note: once that Humerus has been transmuted, the Roses have priority again due to being more numerous in this example)
Further, omnicomps (components that can be transmuted by any alchemist and into any other component, to wit: Soul Ice and Spellgems) simply count as Rare-type components with no special treatment.
Lastly, while you can click the button when you don't have enough AP or MP, it won't just give you the end result. The steps are still done individually. You may become overencumbered during the process or run out of AP, MP or HP (if you're Defiler Poisoned, for example).
Additionally, a new character option was added to allow Spellgems to be used in the above auto-brewing button. Wouldn't want your entire gem collection going poof in a couple clicks. The default is to not automatically use spellgems.
Major Bugs
Crafting of items that should not have visible quality status (grenades and Tonfas) has been updated so they always have the correct under-the-hood quality status and can't be made higher or lower than that.