Page 1 of 1

Patch Notes - 2022 March 2

Posted: Wed Mar 02, 2022 6:11 am
by Kandarin
Quality of Life and Interface:

* Harvested spellgems are now identified by spellcraft (similar to recent search/drop/give/? additions).
* Idled characters lose Bone Trinkets they didn't create when they go idle, to prevent Liches from eventually getting locked out of their own skill by the cap.
* Clarified what Blood Magic does a little better in the activation text.
* Some more tweaks to pet tick that may help a bit with performance.

Game Mechanics:
* Aethersprites can heal invisibles.

Major Bugs:

* Fixed Dark Aura scaling inversely with level. it means your 'aura' was at its most powerful at lv20
* Fixed an issue where Dark Priesthood vassal raising failed if the vassal didn't have the AP to respawn normally.
* Spells gained by Dark Pact now unlock the ability to set a Font element of that element. This applies only to font elements that correspond to a spell; the ability to set Unholy fonts is a trait unique to the Wyrm Master class and cannot be unlocked.
* Cloak of Ineffable Mystery now correctly doesn't take MP when swapping between forms.
* Made some changes that should address stacking of massive amounts of ammunition items.
* Fixed an issue where Acid and Electric spells weren't being counted as CP spent toward post-buyback minimums.
* Song of the Word now grants the bonus to Word of Wrath that it's supposed to.
* Fixed a problem keeping spells from being granted via Pacts.

Minor Bugs:

* Exposed now properly reduces soak by -2 instead of -1.
* Fixed acid spell affinity on Arcane Marksman/Corrosive Horns not respecting acid soak (unlike spells).
* Acid spells can be granted with Pacts.
* Transcension, Hellspawn and Empyreal Bond now work correctly when their discount spells the difference between meeting the respawn cost and not.
* Losing your Vassals for ceasing to be Evil now tells you who the lost Vassals are.