Patch Notes - 2022 April 14
Posted: Fri Apr 15, 2022 5:11 am
Quality of Life Improvements
- Pets now display different icons depending on which pets are present on a tile, allowing pets to be differentiated from a distance. If more than three pets are on a tile, the three "most powerful" pets (as determined by highest damage with normal primary attacks) will be the icons used. The interface no longer displays different-colored icons for "my pets" (yellow) and "someone else's pets" (white).
- Characters now may display as different icons - if you have chosen to view "self" as a different icon, that icon will also appear when others see you on the overworld map. Up to three characters per tile are displayed in this manner. If you have not chosen a custom icon, the default "white pill body" icon will appear.
- Implemented per-character settings toggle to allow aggregation of non-lethal incoming pet attacks in message pane. (Suggestions thread: viewtopic.php?f=14&t=1410&p=15939#p15939)
- Implemented per-character settings toggle to allow tile-to-tile movement (not two-tile blinking/leaping though) via use of numeric keypad. Caveat: If this is enabled, typing with the numeric keypad at any time - including in the middle of typing in the speech text box - will trigger. (Suggestions thread: https://nexusclash.com/viewtopic.php?f=14&t=1617)
- Wiki links are now placed next to character classes on skill select page (Suggestions thread: viewtopic.php?f=24&t=285)
- Game's Time Zone (GMT) is noted on character list page. (Suggestions thread: viewtopic.php?f=24&t=2842)
- Display Character pages now show you your damage and accuracy bonuses with specific damage types as well as weapon trees (e.g., a fire damage bonus due to drinking a Fire Affinity potion) - note this will only display if you are the owner of the character.
- "Display Character" pages now account for other spells known and skills possessed when displaying spell damage as these are publicly available from your character page. Damage boosts due to status effects are NOT displayed as these are not public knowledge. Damage bonuses due to skills (see bullet point above) are already rolled into the total displayed in the skill dropdown. (Suggestions thread: viewtopic.php?f=24&t=2361)
- Fixed a bug with font tapping - if bars cause you to pay an MP cost from your personal reserves and you don't have the personal MP to pay that cost, you were being charged 0 MP against your personal reserves (thus allowing you to complete your action at no personal MP cost). (Bug report: viewtopic.php?f=10&t=1973)
- Fixed a bug whereby it was possible to set multiple traps or bars against a single character based on just one font tap. (Bug Report: viewtopic.php?f=10&t=2993)
- Teleportation (e.g., World Stepping) did not disconnect a character from a Font. (Bug Report: viewtopic.php?f=10&t=2830)
- Overclock now properly deactivates instead of leading you to a whitescreen. (Bug Report: viewtopic.php?f=10&t=2434)
- Targets were receiving some strings intended for attackers, including Death Touch MP gain (Bug Report: viewtopic.php?f=10&t=2862)
- Lethal spelltrap damage was not notifying the character who set the trap. (Bug report: viewtopic.php?f=10&t=2844)
- When viewing a character's message log, the faction messages displayed were being shown based on the character you were currently logged in as (if different from the character whose messages you are viewing). (Bug Report: viewtopic.php?f=10&t=2509)
- Overclock immediately fired a status tick (recharging 2 MP and reducing duration by 1) upon use. (Bug Report: viewtopic.php?f=10&t=2360)
- Fixed bug where Elementalists with Water Adept were drowning if swimming on the AP tick. (Bug Report: viewtopic.php?f=10&t=2152)
- Armor that decayed to "destroyed" quality during death degrades was not automatically unequipping. (Bug Report: viewtopic.php?f=10&t=220)