Patch Notes - 2022 June 9
Posted: Thu Jun 09, 2022 7:10 pm
Game Mechanics
- Selection of Defy Elysium or Defy Stygia by the Council of Keys allows Archmages to turn Sanctified or Tainted spells at the same frequency as knowing Deep Spellcraft allows turning of spells enhanced with Deep Spellcraft. Suggestion Thread: https://nexusclash.com/viewtopic.php?f=24&t=3419
- When a Relic is destroyed (which can happen under several different conditions) the game now tells the Advocate which of those specific conditions destroyed the relic.
- When Healing Aura heals someone under circumstances where XP is granted, the Advocate is now told who was healed.
- Advocates present with Blessings and Relics are now listed in the same dropdown to appeal to, though the interface notes if the Advocate is being reached with a Relic.
- Dark Oppressors with active Pacts can now view the full details of their Pacts in the Pet sidebar, similarly to how Font creators can view the details of their Fonts. The Pact revoke dropdown (which was too wide, breaking the page for many users) has been narrowed by removing some information that is now in the sidebar.
- Advocates with active Relics can now view more details about their Relics in the Pet sidebar, similar to Font creators. The dropdowns for filling and removing Relics (which was likewise too wide) have been narrowed to provide only the most vital information and clutter the page less.
- The Passive Regeneration activation button has been made narrower. In the future this may be moved to a Character Setting.
- The list of Vassals that Dark Oppressors with Vassals see to identify (or dismiss) their Vassals has been narrowed to clutter up the page less.
- Relics created with Inviolate Form now properly clear out when the corpse associated with them clears. Bug Report: https://nexusclash.com/viewtopic.php?f=25&t=3423
- Having Inviolate Form now allows removal of relics even in the absence of Saintly Relics. Bug Report: https://nexusclash.com/viewtopic.php?f=25&t=3423
- The spell Razorwind wasn't applying bonus damage to Claw of the Lion when attacking wards and other nonliving structures.
- Sites that for whatever reason completely lack doors now no longer erroneously show no ward to bash if a stronghold is present. Bug Report: https://nexusclash.com/viewtopic.php?f=25&t=3421
- Fixed an issue where Wormholes and Cloven portals showed the wrong effect creator to viewers with Psychic Bloodhound.