Sense Magic is now an inherent trait of all Tier 2 classes. Shortly after this patch, the Sense Magic skill will be removed and refunded to people who had it. Child skills of Sense Magic will remain at their current prices.
Potions now have mouseover item descriptions that say what they do.
Related to the above, found potions are now always labeled. This was much of the underlying issue behind inventory weight bugs that many players have observed.
Child of the Elements reduction of Sorcerers Might duration is now scaled with Child of the Elements healing and now actually tells you about the SM reduction. Suggestion thread: https://nexusclash.com/viewtopic.php?f=24&t=3504
Addition of a new 90 CP Infernal Behemoth skill, Fire Breathing - a child skill of Fiendish Bulk. Behemoths with this skill gain a heavy innate throwing attack, Fire Breath, dealing 14 fire damage, increased to 16 while fiery terrain in Stygia. Using this innate costs 4HP per use. This skill should make Super-Heavy throwing IB builds fairly viable.
Added the ability to reset custom spells back to the baseline spell, this will allow for proper buyback of a custom spell. Note - If you are the creator of the custom spell, this action will keep the old custom spell intact but you will forfeit your rights to alter the existing custom spell. If you choose to customize it again it will require credits
Fixed an issue where booze generated by setting up potions at fonts broke the visible (not actual) weights of booze stacking. "Stacked weight bugs" are a big category of bugs and this is a fix to only one aspect of it. Bug report: https://nexusclash.com/viewtopic.php?f=10&t=2651