Patch Notes - 2022 July 9th
Posted: Sat Jul 09, 2022 4:42 pm
Game Mechanics
- Sense Magic is now an inherent trait of all Tier 2 classes. Shortly after this patch, the Sense Magic skill will be removed and refunded to people who had it. Child skills of Sense Magic will remain at their current prices.
- Potions now have mouseover item descriptions that say what they do.
- Related to the above, found potions are now always labeled. This was much of the underlying issue behind inventory weight bugs that many players have observed.
- Fists of Holy Resolve is usable vs. pets. Suggestion thread: https://nexusclash.com/viewtopic.php?f=24&t=3390
- Career achievement badges grant XP equal to 10 times the Renown they grant. Suggestion thread: https://nexusclash.com/viewtopic.php?f=24&t=3448
- Fists of Holy Resolve duration stacks for multiple activations. Suggestion thread: https://nexusclash.com/viewtopic.php?f=24&t=1850
- Stronghold setting grants 20 XP. Suggestion thread: https://nexusclash.com/viewtopic.php?f=24&t=3469
- Bond of the Mechanical allows reloading Slings. Suggestion thread: https://nexusclash.com/viewtopic.php?f=24&t=102
- Child of the Elements reduction of Sorcerers Might duration is now scaled with Child of the Elements healing and now actually tells you about the SM reduction. Suggestion thread: https://nexusclash.com/viewtopic.php?f=24&t=3504
- Addition of a new 90 CP Infernal Behemoth skill, Fire Breathing - a child skill of Fiendish Bulk. Behemoths with this skill gain a heavy innate throwing attack, Fire Breath, dealing 14 fire damage, increased to 16 while fiery terrain in Stygia. Using this innate costs 4HP per use. This skill should make Super-Heavy throwing IB builds fairly viable.
- Cultivate Ground and Ley Sculpting allow visibility of Fonts and Ley Lines, with or without Sense Magic and Tap Ley Line. Suggestion thread: https://nexusclash.com/viewtopic.php?f=24&t=3194
- Visibility of defense and dodge on others' characters only applies to non-hidden, non-invisible characters. Suggestion thread: https://nexusclash.com/viewtopic.php?f=24&t=3292
- Added the ability to reset custom spells back to the baseline spell, this will allow for proper buyback of a custom spell. Note - If you are the creator of the custom spell, this action will keep the old custom spell intact but you will forfeit your rights to alter the existing custom spell. If you choose to customize it again it will require credits
- Cloak of the Steadfast Sea wasn't providing HP regeneration. Bug report: https://nexusclash.com/viewtopic.php?f=25&t=2429
- Wytchfire from Gremlins was not stacking over time. Bug report: https://nexusclash.com/viewtopic.php?f=25&t=3576
- Levitation wasn't allowing crossing of barricades. Bug report: https://nexusclash.com/viewtopic.php?f=25&t=2759
- Fractured Vessel was providing double HP regen. Bug report: https://nexusclash.com/viewtopic.php?f=25&t=2860
- Fallen and Redeemed weren't getting book XP appropriate to their true Tier 3 alignment. Bug report: https://nexusclash.com/viewtopic.php?f=25&t=3600
- Bone Guardians were not getting Death damage immunity despite being undead. Bug report: https://nexusclash.com/viewtopic.php?f=25&t=3107
- It was possible to carry Swimming through a cloven portal. Bug report: https://nexusclash.com/viewtopic.php?f=10&t=3422
- Fixed an issue where booze generated by setting up potions at fonts broke the visible (not actual) weights of booze stacking. "Stacked weight bugs" are a big category of bugs and this is a fix to only one aspect of it. Bug report: https://nexusclash.com/viewtopic.php?f=10&t=2651